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Five reasons why FTL is a perfect free-to-play game
I’m playing FTL and loving it. It is a strategy game where you play the role of an omniscient spaceship captain. As you flee across the galaxy, you jump from planet to planet, fighting pirates, aiding civilians...
- Posted 112 days ago
Playmobil Pirates Takes Its Name Very Literally
Making fremium games for children is a delicate exercise, one that requires respect, restraint and a focus on value for money, trust from parents and never, ever taking advantage of kids' natural tendency to be obsessive idiots....
- Posted 119 days ago
[Gamesbriefers] Will 2013 be the year of disillusionment for mobile?
In 2012, both F2P and mobile gaming did amazingly well, until pretty well everyone would admit that they have their upsides and are here to stay. Legions of ex-console developers have dived into mobile. How much of a...
- Posted 128 days ago
Ten Gamesbrief articles Jonathan Ross should read
It’s just been announced that Jonathan Ross has started a games studio. Hotsauce interactive is said to be staffed by a number of experienced developers, and has released an iOS game called Cacha Cacha Aliens. I’m quite...
- Posted 169 days ago
Game Development never ends: Free to play design rule 15
A game is never done. The hardest part of making a free-to-play game is finding an engaged audience for your experience. Once you have got those customers, keep offering them more. Use metrics, creative leaps, intuition and...
- Posted 189 days ago
Experiment and Learn: Free-to-play design rule 14
The games industry is good at experimenting. It is not so good at making sure that when an experiment fails, the company thrives. RealTime Worlds bet $100 million on the belief that it knew exactly what gamers...
- Posted 196 days ago
Freemium revenues have increased 4x on iOS in 12 months
60% of social games monetisation comes from virtual goods. Ustwo's Whale Trail has achieved an eightfold increase in number of downloads per month since switching from paid to free. 85% of players do not return after the...
- Posted 198 days ago