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  • Why F2P will win in the mainstream

    Two traditional games journalists discussing games on Twitter today. (I mean traditional as in “schooled in the business of games journalism when it was about boxed releases, printed magazines and PR trips”, not traditional as in “blinkered...

    • Posted 107 days ago
    • 15
  • Ionage_1
    An indie perspective on the F2P vs. premium dilemma

    Should I go Free-to-Play (F2P)? It’s a simple question but the answer may be more complicated.

    • Posted 111 days ago
    • 10
  • FTL FTP on iOS

    Memo To: Justin, Matt, cc: Tom From: Nicholas Subject: FTL on the iPad Given the success of FTL on Steam and how well it is designed to be a marvellous free-to-play game on iPad, I have taken...

    • Posted 113 days ago
    • 20
  • ftl-logo
    Five reasons why FTL is a perfect free-to-play game

    I’m playing FTL and loving it. It is a strategy game where you play the role of an omniscient spaceship captain. As you flee across the galaxy, you jump from planet to planet, fighting pirates, aiding civilians...

    • Posted 113 days ago
    • 1
  • [Gamesbriefers] Will 2013 be the year of disillusionment for mobile?

    In 2012, both F2P and mobile gaming did amazingly well, until pretty well everyone would admit that they have their upsides and are here to stay. Legions of ex-console developers have dived into mobile. How much of a...

    • Posted 129 days ago
    • 2
  • GAMESbrief in 2013–ethics are coming front and centre

    GAMESbrief is going to change its focus a little in 2013. At the end of 2011, David Barnes tweeted me to say: Stop arguing for F2P. That battle has been won for all who are willing to...

    • Posted 154 days ago
    • 6
  • Forza Horizons, IAP and VG247

    VG247 posted a long piece on the IAP on Forza Horizons to ask whether this was a fundamental shift in how single player games are considering microtransactions. I believe so, and said so extensively in the piece....

    • Posted 192 days ago
    • 5