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  • [Gamesbriefers] Is mobile gaming in a bubble?

    Continued from a conversation published earlier this year: what was the biggest gaming event in 2013? Eric Hautemont CEO of Days of Wonder For me the main event of 2013 was that F2P on Mobile likely hit a...

    • Posted 4 years ago
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  • [Gamesbriefers] Are there too few whales?

    The assumption that whales is an attribute fixed to certain human beings is wrong. Whales don't exist, they grow. All it takes is the right game. So there is no limit on whales.

    • Posted 4 years ago
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  • [Gamesbriefers] Is mobile over for the little guy?

    Question: Kristian Segerstrale was an early investor in Supercell (hey, Kristian). He recently wrote that “Few mobile / tablet games will be made with combined production and marketing budgets below $1M in the future.” Kristian has form...

    • Posted 4 years ago
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  • [Gamesbriefers] Should you monetise children’s apps with ads?

    I've had a couple of meetings with smart, trusted contacts in recent days where they've predicted a walloping great crackdown on IAP in kids' games, and that advertising is going to offer the only sustainable business model...

    • Posted 4 years ago
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  • [Gamesbriefers] Should you go free-to-play with big name ip?

    You run a big games company. You have the Star Wars licence to release a game on tablets and phones to coincide with the next movie. The game will definitely have IAP to provide variable pricing over...

    • Posted 5 years ago
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  • [Gamesbriefers] Should you lead on iOS or Android?

    If you were starting development on a brand new tablet/mobile game for a new studio, would you lead on iOS or Android and why?

    • Posted 5 years ago
    • 2