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Games are not shoes
This is a guest post by Chris Bateman of game design consultancy International Hobo and the University of Bolton. Earlier this week, Nicholas Lovell argued that the consequence of Steam allowing developers to set their own pricing...
- Posted 5 months ago
Resistance is futile: 5 reasons your games need to run in the cloud
2013 has so far seen the emergence of some pretty strong endorsement for the cloud when it comes to games. Peter Warman, CEO of the highly rated NewZoo, boldly declared in February that “Someday all...
- Posted 12 months ago
What makes a platform? Games or users? Console makers place their bets.
I’m still catching up on all the news and analysis from the E3 reveals of the new consoles yesterday, but this is my current thinking. Both console manufacturers need to get a large installed base. Although both...
- Posted 1 year ago
What happens when you drop your prices?
We dropped price on all of our products. Our strategy was to try and create news and attention by coordinating several newsworthy events simultaneously. We issued a press release and personally reached out to a...
- Posted 2 years ago
Is iOS freemium a lottery?
Gamesbrief recently published a post estimating that 9 games made at least $20 million on the Appstore in 2011. This led to a big debate on Twitter about the viability of iOS, and ultimately on the future...
- Posted 3 years ago
The Berg Little Printer is a gimmick that changes nothing, but might change the world
If you follow the right type of person on Twitter, you can’t have missed Berg’s Little Printer. I think it is a gimmick that will grace a few of the homes that own those over-designed three-legged orange...
- Posted 3 years ago
Ghostbusters: different age ratings for different platforms
Ghostbusters PS3: 12+ Ghostbusters Wii: 7+ I’m not sure I’ve seen this before. Ghostbusters, the game that Atari picked up after it was dropped by Activision and that Phil Harrison wants to turn into a...
- Posted 5 years ago