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Can you sell second hand games legally? Should you?
Jas Purewal, an interactive entertainment lawyer at Osborne Clarke and writer of Gamer/Law, takes a look at the fraught question of the legality of second hand sales of games. The second hand sale of digital content (including...
- Posted 38 days ago
Digital card games revive stagnant retail business, reaching $714MM by 2014E
Originally invented as a ‘casual’ game to play in between role-playing sessions at tournaments, collectible card games (CCGs) today are one of the fastest growing segments among online games. In 2011 worldwide sales totaled $2.1 billion, after...
- Posted 305 days ago
Spilt Milk Studios Development Diary 18: Christmas Roundup
I thought it’d be nice (and a bit of a reassuring cliché) to do a roundup of the Hard Lines story so far, and take a look at some of the interesting facts and figures that have...
- Posted 521 days ago
How many downloads?
How many units of a paid-for game can you sell? For a free game, what is the total number of downloads you can expect? The answer is "it depends". To help you form a view for your own...
- Posted 528 days ago
Who will survive the digital tsunami?
Traditional media businesses are all about volume. Every customer pays the same amount, so the only variable that matters is how many customers you have. In the online world, every customer is different. They can pay anything...
- Posted 554 days ago
Piracy can be beaten by offering a Great Service, says Valve’s Gabe newell
Gabe Newell of Valve has created one of the most powerful distribution machines in games. His comments on piracy ought to be illuminating. And they are.
- Posted 579 days ago
Improve your revenue with the GAMESbrief free-to-play game forecasting spreadsheet
I am a great believer in the “Keep it Simple” principle. I am often asked which metrics I consider most important. Clients and developers seem to expect me to rattle off a list of dozens, scores, maybe...
- Posted 597 days ago