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  • Toolbox-Square
    The returning god: don’t make me tidy my room when I come back

    Regardless of what platform it’s on, clicking on a game icon should make me feel good.

    • Posted 2 months ago
    • 0
  • poster-post
    The Pyramid of Free-to-Play game design

    I have been consulting on free-to-play game design since 2008. Over that time, platforms have ebbed and flowed. PC downloadable games, browser games, social games, mobile games and tablet games have all had their time in their...

    • Posted 6 months ago
    • 2
  • “Your problem is that you are afraid of being punched in the face”

    This was the borderline inappropriate comment that I made to a game designer at a client recently. The fact that the game designer was female didn’t exactly help my case. Yet this is the single biggest problem...

    • Posted 8 months ago
    • 9
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    Yesterday, I did something for the first time since I was 13

    I fired up GameMaker and started to make a game. Actually, that’s a bit of an overstatement. I’m older now, and realise the value of following tutorials to save time later, so I’m just following the initial...

    • Posted 8 months ago
    • 4
  • Don’t be these guys

    Super Monster Bros by Adventure Time Pocket Free is no longer available on the AppStore. This video from IGN shows why.   If you are going to make F2P games, don’t be like Adventure Time Pocket Free....

    • Posted 12 months ago
    • 2
  • FTL FTP on iOS

    Memo To: Justin, Matt, cc: Tom From: Nicholas Subject: FTL on the iPad Given the success of FTL on Steam and how well it is designed to be a marvellous free-to-play game on iPad, I have taken...

    • Posted 1 year ago
    • 20
  • Managing a Free-to-Play Product: a Publisher’s Perspective

    Nicholas asked me to write an article on the perspective of managing Free to Play titles as a publisher, rather than a developer, so here are some of the things I have learned from my time overseeing...

    • Posted 1 year ago
    • 2