Don't miss
  • 12
  • 6468
  • 6097
  • 20
  • Clash Royale and Clash of Clans make $250 million in a month

    SuperData Research reports than in its first full month of global release, Clash Royale made $133 million. Together with Clash of Clans, Supercell raked in $250 million, while occupying the top 2 slots in the Top Grossing...

    • Posted 12 months ago
    • 1
  • Clash of Clans invades the Super Bowl

    If we had any doubts that advertising for customers for mobile games is expensive, Supercell just dispelled them. Supercell’s Super Bowl ad features Liam Neeson. It’s in one of the most expensive advertising spots in the world....

    • Posted 2 years ago
    • 4
  • Looking at In-Game Currencies

    This is a guest post from GameSparks, crossposted from their blog   The dominant approach to making and monetizing free-to-play games is constantly in flux. The market continues to grow and new contenders are always attempting to...

    • Posted 2 years ago
    • 2
  • dragon city
    How Social Point designs its games for high retention

    Deputy Editor Zoya Street recently spoke with Horacio Martos, CEO of Spanish developer Social Point, about how they design games for high retention. It’s always been said that things change fast in mobile games, and Horacio Martos...

    • Posted 3 years ago
    • 1
  • samurai siege
    Clone warts: a samurai siege breakdown

    This is a guest post from Mark Sorrell So I’ve been playing a whole bunch of Samurai Siege. Given that the game is designed to be experienced over a period of months, rather than the weeks I’ve...

    • Posted 3 years ago
    • 6
  • boombeach
    Boom beach and the innovator’s dilemma

    There’s no doubt Boom Beach has lots of Clash. But it doesn’t have an Clans. Any at all.

    • Posted 3 years ago
    • 14
  • Shared under a CC license by James Vaughan on Flickr
    [Gamesbriefers] Low to high, or high to low?

    A GAMESbrief reader asked whether he should list his virtual currency from most expensive to least expensive in his store, or the other way round. What advice do you have for developers thinking about how to lay...

    • Posted 4 years ago
    • 6