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  • [Gamesbriefers] The $2.5 billion question

    Question: So Microsoft dropped $2.5 billion on Minecraft. Unity is rumoured to have turned down an acquisition offer at a slightly smaller number. Facebook bought Oculus Rift for $2 billion. If you had that kind of money,...

    • Posted 10 years ago
    • 0
  • [Gamesbriefers] What are you playing?

    Question: A simple question this week: what are you all playing at the moment? Tell me what’s captured your interest and why. Answers: Tadhg Kelly Developer relations at Ouya Well, like everyone I imagine, I’ve been checking out...

    • Posted 10 years ago
    • 0
  • [Gamesbriefers] Are mobile conversion rates really this low?

    Question: Last month, Swrve released data suggesting that only 1.5% of players spent any money at all on mobile games, with 10% of those (i.e. 0.15% of the audience) representing about 50% of revenue. Do these metrics match...

    • Posted 10 years ago
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  • [Gamesbriefers] What makes you back a crowdfund campaign?

    What campaigns have you backed recently, and what made them stand out in your eyes?

    • Posted 10 years ago
    • 1
  • [Gamesbriefers] Would you develop for Ouya?

    Last week Ouya announced 'Free the Games', their plan to match-fund crowdfunded projects, as long as the game would be exclusive to the platform for six months after launch. This week, Ouya developers have revealed themodest sales...

    • Posted 11 years ago
    • 2
  • [Gamesbriefers] Will the big next-gen console title be Free-to-Play?

    This generation’s Call of Duty will be a freemium title. Do you agree? Please show your workings.

    • Posted 11 years ago
    • 2
  • [Gamesbriefers] Is Steam unfair to indies?

    Steam recently refused to let Adult Swim bring a game called Paranautical Activity to Steam. Its reason? The developers had started out on Greenlight before switching to a publisher relationship with Adult Swim and Steam did not...

    • Posted 11 years ago
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