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  • Basketwars
    What I learned from soft-launching in Canada

    This is a guest post from Jeremy Born   I knew it was a gamble right from the start. Forfeiting your relatively safe, more traditional corporate career for the sake of a dream, in this case, building...

    • Posted 2 months ago
    • 4
  • score!
    20 million downloads later: What First Touch Games has learned about free-to-play

    Score! was part of Apple’s 12 Days Of Christmas promotion, in which over the course of 12 days a different piece of paid content is given away for free. Score! was only one of three games included...

    • Posted 2 years ago
    • 4
  • Why we abandoned Facebook and went mobile: part 2

    Clearly an indie developer needs a mobile strategy to survive or thrive. In my last article, I argued Facebook was dead to indie gamers and the new frontier is mobile games. We believe this so strongly at...

    • Posted 2 years ago
    • 2
  • Forget iTunes. It’s Amazon App Market All the Way!

    Recently, we launched our new game, Chuck The Chilla on iOS and Android tablets and smartphones through iTunes, Amazon and Google Play. We wanted to test the game on as many devices as possible, before the big...

    • Posted 2 years ago
    • 1
  • Is your logo losing you customers? 6 ways to improve it

    The logo for your mobile app is as important as the cover design for a boxed game. Just like a shelf in a physical store, your customers browse the app store, waiting for something to stand out...

    • Posted 3 years ago
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  • Starting out in mobile games – Triolith Entertainment

    Someone once said to me that learning new things takes time, but sharing that knowledge won’t take long. In this post I will talk about our first year in existence, sharing what we learned about marketing mobile...

    • Posted 3 years ago
    • 3