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[Gamesbriefers] Will VR be free-to-play?
Question: The first range of consumer VR headsets are likely to be hitting the market shortly, led by the Samsung Gear VR. Will VR be a console-style device, where pay-upfront pricing dominates? Or will the platform trend...
- Posted 3 weeks ago
[Gamesbriefers] The $2.5 billion question
Question: So Microsoft dropped $2.5 billion on Minecraft. Unity is rumoured to have turned down an acquisition offer at a slightly smaller number. Facebook bought Oculus Rift for $2 billion. If you had that kind of money,...
- Posted 4 weeks ago
[Gamesbriefers] What are you playing?
Question: A simple question this week: what are you all playing at the moment? Tell me what’s captured your interest and why. Answers: Tadhg Kelly Developer relations at Ouya Well, like everyone I imagine, I’ve been checking out...
- Posted 6 months ago
[Gamesbriefers] Should you outsource PR?
Question: When an indie game is successful, the press attention can be completely overwhelming. Dong Nguyen says that it ruined his simple life. Some indies outsource their PR so that they can focus on development, but others...
- Posted 8 months ago
[Gamesbriefers] Are release dates still relevant?
- The most successful indie game this decade, Minecraft, was available in alpha. - Free-to-play games have soft launch, hard launch, major updates and so on. - The concept of a Beta is falling by the wayside
- Posted 9 months ago
[Gamesbriefers] Is mobile over for the little guy?
Question: Kristian Segerstrale was an early investor in Supercell (hey, Kristian). He recently wrote that “Few mobile / tablet games will be made with combined production and marketing budgets below $1M in the future.” Kristian has form...
- Posted 12 months ago
[Gamesbriefers] What makes you back a crowdfund campaign?
What campaigns have you backed recently, and what made them stand out in your eyes?
- Posted 1 year ago