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Trick or treat: The trouble with Mind Candy
I like Mind Candy very much, and I hope it will become the British Disney. I am, unfortunately, not convinced that it will. A confluence of issues are causing headaches for the company, and it needs to...
- Posted 5 months ago
The time value of money
How much is money worth? That depends on when you get it. That is the concept known as the time value of money. Let’s imagine that you have £100. Let’s also imagine that the interest rate you...
- Posted 6 months ago
The number one rule of risk, and why it matters to your games business
In the old days, publishers had reasonable control over the channel to market (or, as we used to call it, shops). Each week, a few games would be released. Gamestop, GAME and other retailers would stock them...
- Posted 7 months ago
A top 10 grossing IOS game is making >$17 million a year (or how many downloads do I need to crack the top iOS charts)
In June, Distimo released a free report showing what it takes to break into the top Charts on iOS. (I missed it, thanks Ben Cousins for bringing it to my attention again). The key findings: To get...
- Posted 8 months ago
Journalists: Mind Candy has not made $250 million in revenue from merchandising
Mind Candy, the great British success story that makes Moshi Monsters, is 5 today. It is marvellous achievement by Michael Acton Smith, Davinia Knowles and the many talented people past and present who have contributed to its...
- Posted 12 months ago
Would you buy Zynga if the shareholders PAID you to take it away?
“Zynga is currently trading at a discount to cash”, scream the pundits. “Zynga’s shareholders would like to pay you to it off their hands” say the headlines. Is it really true? Yesterday’s market value for Zynga was...
- Posted 1 year ago