- ARPDAUPosted 257 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 299 days ago
- Your quick guide to metricsPosted 351 days ago
Featured
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Sell emotion, not content: Free-to-play Design Rule 13
Selling content is what content creators do, right? Not any more. Now that digital distribution has...
- Posted 202 days ago
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Connecting to customers: your Youtube channel
Every game needs a YouTube video. It is the anchor of your marketing campaign,...
- Posted 462 days ago
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Time to Stop Asking for Permission
For the past twenty years, developers have had to ask permission before they could...
- Posted 466 days ago
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Email Marketing for Game Developers
The number rule for acquiring customers is to make sure that you can contact...
- Posted 469 days ago
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Self-Publishing a Game
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Why Frozen Synapse costs money
I believe free-to-play in core games works at a massive...
- Posted 4 days ago
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20 million downloads later: What First Touch Games has learned about free-to-play
Score! was part of Apple’s 12 Days Of Christmas promotion,...
- Posted 18 days ago
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Free to Play Forecasting
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ARPDAUs, conversion rates and other new datapoints
I’ve been busy updating Gamesbrief’s Free-to-Play Spreadsheet benchmark pages with new data. I collect...
- Posted 70 days ago
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What’s an impressive conversion rate? And other stats updates
Part of my job here at Gamesbrief is to regularly update the stats pages...
- Posted 299 days ago
- 3
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Your quick guide to metrics
I recently gave a talk at the Social Games Summit in Berlin about metrics...
- Posted 351 days ago
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Latest Articles
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Why Frozen Synapse costs money
I believe free-to-play in core games works at a massive...
- Posted 4 days ago
- 18
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Why I haven’t bought Frozen Synapse on iPad for £4.99 yet
Frozen Synapse from Mode 7 Games is by all accounts...
- Posted 4 days ago
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How bad is IAP abuse in children’s apps?
We know that it is easy for unsupervised children playing...
- Posted 5 days ago
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[Gamesbriefers] Low to high, or high to low?
A GAMESbrief reader asked whether he should list his virtual...
- Posted 7 days ago
- 5
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Why a gaming startup is a good idea
Vlambeer’s Rami Ismail wrote an excellent series of Tweets (summarised...
- Posted 12 days ago
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Don’t be these guys
Super Monster Bros by Adventure Time Pocket Free is no...
- Posted 14 days ago
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[Gamesbriefers] Is there a good way to sunset a game?
What do you think the impact of sunsetting games will...
- Posted 15 days ago
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Twitter Stream
Deeply disappointed that Atomhawk says that the reason to make indie games is to earn the right to make console games http://t.co/PViwftgFkp
— gamesbrief (@gamesbrief) May 21, 2013
Design Rules
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[Video] Design Rule 4: Build Complexity in Layers Rob Fahey, February 7, 2013
Continuing our series of videos introducing GAMESbrief’s Design Rules for Free-to-Play Games,...















