The CHIPS are down: UK independent games retailer Chipsworld enters liquidation

MCV today reports that CHIPS has gone bust, with the loss of 29 jobs at head office and at its wholly owned stores. The company is at pains to point out that its franchise stores are not affected. I

My heart goes out to management and employees. I have seen businesses die and I have been made redundant (although in the end that was one of the best things that ever happened to me), and it is not easy.

I take huge issue with CHIPs stated reason for the liquidation though. In their official statement, they say:

“Since the summer of 2008, Chipsworld Ltd has battled against the credit crunch, mounting unpaid debts and the recession in order to keep afloat. On December 31, 2009, it entered a Company Voluntary Arrangement in an effort to continue trading.

Unfortunately, the recession has lasted far longer and bitten far harder than anticipated and Chipsworld Ltd has been unable to continue trading. Many of its customers, particularly in the North-east of England have been badly affected by the recession and to continue trading would only increase the company’s debts further.”

I just don’t buy it.

The recession has been bad, certainly. And i am sure that if CHIPS is saying that its customers are spending less money in store, that is true. I just don’t believe that the primary cause is the recession.

What caused CHIPs’ problems?

Just to be clear, I have no specific insight into CHIPs. MCV commenters have talked about the difficulties of getting credit insurance, poor merchandising decisions or not having the right stock. That may or may not be true, but it is CHIPS specific. I want talk about the malaise that is affecting retail.

Fewer, bigger products

Publishers are being squeezed and their response is to chase bigger, more impressive titles. Everyone wants to be a Modern Warfare 2, grossing half a billion dollars in retail in the first week. What does that mean for other titles? It means that if you are not a big title, you are not getting the retail sales. In short, we’re seeing fewer titles take a larger share of the revenue. And this will continue.The impact for retail is stark. Publisher strategies focus on people buying fewer titles and playing them for longer. That is not good for footfall or average basket size.

The role of online in boxed products

Increasingly, boxed products are not even that important in themselves. They are becoming the first stage in the publishers’ strategy of feeding the funnel. Boxed games may even become loss leaders for DLC: the publishers get free marketing in the retail store (paid for by the consumer) but aims to make most of its profits from upselling other elements of DLC.

Just to be clear, this is not viable yet – DLC is not yet a big enough segment of the market. But it is a sign of things to come.

The growth of other forms of gaming

For everyone complaining about a recession, there are other games business that are growing like crazy during the worst consumer slump for 20 years. Zynga with $400m+ of revenues. Playfish and Playdom with an estimated revenues of more than $100 million. Companies like GameForge, Jagex and Bigpoint with revenues of around $50 million. Lazard estimates that the global online market was worth $15 billion in 2009, growing to $20 billion in 2010.

That’s a lot of growth. $5 billion of growth in fact. Where is it all coming from? Some of it is coming from new users (see PopCap’s research on gamers on Facebook) but a lot of it is cannibalization of existing sales.

To illustrate the point, here is Nick Parker’s charts for boxed sales versus online games and streaming games. (Nick produces much of the games forecast for Screen Digest, among other things.) We hit the peak of boxed products in 2008 and we ain’t never coming back. It may have been kick-started by the recession, but, in Nick’s estimation, the only way for boxed products from here is down.

Sales forecasts for boxed games versus online games and streaming games

The erosion of the hardcore

This one is more of a belief than empirical evidence. I’m still researching it. But my belief is that the hardcore gamer market is stagnating. I wonder if we may have reached a plateau where the hardcore market has reached its maximum size.

As people get older, with families and other commitments, they are less able to dedicate time to gaming. they are still keen gamers, but will seek alternative, less-intensive ways of getting their gaming fix.

This is precisely what happens in the film / television industries. Single, dating, childless people go to the cinema more often. Older, married couples with kids watch television. They are still consumers of filmed entertainment: just through a different medium.

Of course, cinema went through its rough patch in the 80s and early 90s and has since recovered mainly by improving what it offered its consumers. The same may be possible for physical games retailers. But the easy assumption that people who liked games had to go to shops has long gone. And I’m not sure that retail is yet experimenting with how to replace it.

Conclusion

My point here is not to pick on Chips. It’s to challenge the assumption that games retailing is being hit by the triple whammy of a consumer recession, pressures on credit and competition from grocers. Physical retailing of games is definitely facing these things, but it is facing much more. When the economy recovers and credit comes back, there is nothing but a tough future ahead for physical retailers.

Added to the Job Loss Tracker.

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Kuju’s Headstrong makes half its staff redundant

Citing declines in the Wii market, Kuju has made half the staff of its Headstrong subsidiary redundant as the studio refocuses to also support Sony platforms.

According to GamesIndustry.biz (registration required), Headstrong had 70 staff at the start of the year and that number has been reduced by 50%.

35 job losses added to the Job Loss Tracker.

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Ready at Dawn makes 13 layoffs due to the nature of the games business

Independent developer Ready at Dawn has made 13 staff redundant.

The official announcement on its website reads:

We’ve spent the majority of our time at RAD hiring the best and most talented people to join our team. Today, we had to let go of 13 of these people because we simply couldn’t keep them on board while one project finishes and another ramps up. Unfortunately, these are the woes of being independent…

It sucks. There are no other words for it.

Added to the Job Loss Tracker.

(via GamesIndustry.biz)

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Take Two cuts 60 development staff at Firaxis and Rockstar

Take Two is focusing on profitability in the years when it doesn’t have a Grand Theft Auto release and is trimming headcount, says GamaSutra.

Last week, Take Two made 20 game developers redundant at Firaxis.

This week, Take Two announced 40 layoffs at Rockstar San Diego, shortly after the studio shipped Red Dead Redemption.

Added to the Job Loss Tracker.

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Real Networks closes game division, makes 85 redundancies

GamaSutra reports that Real Networks is undergoing the second reorganisation in three months.

The company has shut down its internal development studio as well as reducing a number of management layers.

Real continues to run the games portal GamesHouse, has some in-house Facebook game development expertise and will continue to commission.

In total, 85 people were laid off.

Added to the Job Loss Tracker.

(via GamesIndustry.biz)

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Spring redundancy roundup – games industry job losses in 2010

I’ve been flat out all year on consultancy projects (which is great – do contact me via nicholas at gamesbrief.com if you want to discuss how I can help you with self-publishing or building a long term games strategy).

But it means that I have neglected the Job Loss Tracker.

To catch up, here are nine job loss events in the games industry which I missed. Sorry to give you so much bad news in one go.

All have been added to the Job Loss Tracker.

Game Crazy closes

3rd May, 2010

US games retailer Movie Gallery is to close with the loss of 19,000 jobs, according to a Wall Street Journal article (thanks to Joystiq for telling me what’s behind the paywall).

The company operates 2,165 Movie Gallery and Hollywood Video outlets and 250 Game Crazy stores.

Movie Gallery filed for bankruptcy in February 2010 for the second time in two years.

Since Game Crazy stores represent about 12% of the total stores, I estimate game industry job losses from this closure at 2,200.

Icarus makes three quarters of staff redundant

30th April, 2010

Developer Icarus has seen substantial layoffs, with headcount falling from 110 to 28.

Initial rumours suggested that the whole studio closed, although these were denied by Icarus, which told the Escapist Magazine that 28 staff remained.

Developer Krome sees second round of redundancies

21st April, 2010

Australia’s largest developer, Krome, has seen further layoffs in its second round of redundancies in the last six months.

IGN puts the number of layoffs at 30; AusGamers puts the redundancies at 50.

The company has confirmed that there were layoffs to G4TV, but not how many staff were laid off.

German games publisher CDV goes into administration

April 12th, 2010

A Frankfurt court has appointed an administrator to run CDV Software Entertainment AG. CDV told Edge Online that “it’s working with the administrator on solutions to restructure the company and that discussions with investors and potential purchasers are ongoing.”

I am no expert on German insolvency law but that sounds similar to the American Chapter 11 system, allowing companies to keep trading while also protecting them from their creditors.

CDV recently won a $3.1 million settlement against Southpeak, although the administration appears to have been driven by non-payment of this settlement.

The administration does not, so far, appear to affect the US or UK subsidiaries of CDV.

Monumental makes 23 staff redundant

April 6th, 2010

MMO developer and publisher Monumental Games has closed its Manchester studio with the loss of 23 jobs.

The company told Develop that a grant of £140,000 fell through after the Monumental failed to hire the additional 22 people that would trigger the grant.

Denki layoffs as company refocuses

April 5th, 2010

Denki has announced a major restructuring to reduce the company to a skeleton team. Blaming “an old business model”, Denki bemoans the fact that the industry doesn’t “value good games… instead it values low risk games.”

Denki has reduced from 25 to six staff, according to Develop Online.

While I can see Denki’s point, I think that bemoaning publishers just doing their job is a challenging response; on the other hand, cutting their business back so they can refocus on self-publishing is a sensible response to a changing market.

They give some solid advice to all developers:

If you’re an Independent Developer, and you’re not selling games directly to customers yet, start worrying, because this industry is changing beyond all recognition.

I wholeheartedly agree.

Sega closes its San Francisco Studio

April 2nd, 2010

Sega Studios San Francisco has been closed. The studio was formerly known as Secret Level and was acquired by Sega in 2006.

Sega has subsequently announced a further 73 job cuts in San Francisco and London as it restructures its activities. London will focus entirely on boxed products while San Francisco will exclusively on online games.

Rebellion shuts Core Design, reduces headcount at the Oxford studio

 March 17th, 2010

Rebellion has confirmed that it has closed Core Design, the Tomb Raider studio that it bought from Eidos in 2006.

It has also made a number of junior positions redundant at its Oxford studio, although fewer than the 20 that were initially estimated.

IGN faces job cuts

March 16th, 2010

IGN has seen job losses across its entire portfolio of sites. I understand the games business was a relatively small division (I’m not certain about this) and if the rumoured 20% cuts across the board were true, that’s about 6 staff made redundant.

Universomo job losses, and likely closure

March 2nd, 2010

THQ has confirmed the closure of Finnish mobile studio Universomo.

Layoffs hit Take Two

February 3rd, 2010

MCV reported that Take Two is to make as many as 400 staff redundant.

The company has subsequently denied this report and said that no cuts were taking place at the studio level. In its SEC filing on 3rd March 2010 it confirmed that it was reducing corporate headcount by 15%.

In December, 2009, the company had 2,263 employees globally, according to the Take Two 10K, of whom 1,633 worked in Research & Development.

I therefore estimate that Take Two is reducing 15% of 630 people, or 95 layoffs.

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Sega layoffs hit publishing arm – 73 jobs lost

Sega has confirmed that it has made 73 staff redundant in its London and San Francisco offices.

Headcount has been reduced by 36 in San Francisco and 37 in London, representing about 12% of Sega West’s workforce.

The Sega layoffs were confirmed in an interview with IndustryGamers. Sega will be reorganising to drive all digital publishing out of San Francisco and all packaged goods out of London.

Bad news for European devs trying to pitch online projects.

These layoffs are in addition to the closure of Sega’s San Francisco development studio earlier in April.

Added to the Job Loss Tracker.

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Slant Six makes temporary layoffs

Another one I missed. It’s from 8th April, 2010

Canadian developer Slant Six, which has made three SOCOM titles for Sony, has announced “temporary layoffs”, according to GamaSpot.

Call me cynical,but redundancies being “temporary” doesn’t sound very likely in this current environment.

Added to the Job Loss Tracker.

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Nintendo Developer Cing goes bankrupt

GI.biz reports that Net-IB reports that (as translated by Web forum NeoGAF), Cing may have gone into bankruptcy on 1 March.

GI.biz describes the company as “A small studio with less than 30 staff. Cing was founded in 1999. Its debut title was the Japan and Europe-only release Glass Rose for Capcom.”

Added to the Job Loss Tracker.

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GAME cuts 43 stores, makes 247 staff redundant

GAME Group has announced plans to lay off 247 staff in 43 stores across the country.

In an official statement to Edge Online, GAME said:

“We regularly review our entire store portfolio, including our concessions, to maximise the opportunities to reach customers while also ensuring that the business is running as effectively as possible.

As a result of this review process, and the tougher market conditions that we face in 2010, we have announced our intention to close 12 Game stores, 6 Gamestation stores, and all 25 of our concessions in Debenhams stores.”

Added to the Job Loss Tracker.

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