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Featured Freelancer
John Karnay
Writer, Designer, Programmer
Experience:
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Select Professional Experience:
March, 2010 to Present
Lead Content Writer/Producer Sonic Boom Games
§ Create extensive story driven content, dialogue and marketing materials for iPhone, Facebook and mobile platforms.
§ Develop entertaining, detailed and memorable backgrounds for all in game characters.
§ Design in game milestones, achievements and logic branching to correspond with story lines.
§ Edit and revise content and dialogue under critical deadlines to meet development needs.
§ Design game mechanics that compliment the flow and theme of the story driven content.
§ Practice Agile project management methodologies to achieve production sprint goals.
§ Balance milestones, trait progression and story pacing for episodic content.
§ Lead development team and artists to meet critical milestones and delivery dates.
§ Provide reference images for characters and locations to provide direction and dramatic appeal.
§ Act as a communication hub between developers, artists, and COO to meet milestones.
§ Budget resources, staff and man hours in a multi-project development environment.
§ Organize focus groups to evaluate products and revise story content to reflect these results.
November, 2008 to March, 2010
Assistant Producer Vogster Entertainment
§ Worked with design team to create content, lore and in game naming conventions to better expand brand identity and commercial viability of products.
§ Wrote and edited quick play guides for use in retail boxes and Facebook applications.
§ Assisted in the development cycle of CrimeCraft (PC) and the co-branded Facebook and iPhone social game Kingpin.
§ Acted as a communication hub between Eastern European developers, West coast server providers and our New Jersey office during the development cycle.
§ Ensured milestone dates were met for implementation of game functionality and other deliverables.
§ Reviewed and edited game design documents, artwork, story and game play features to improve end user experience.
November, 2008 to March, 2010
Quality Assurance Supervisor Vogster Entertainment
§ Assisted in the management for the Quality Assurance needs on the TPS, CrimeCraft (PC) and the co-branded Facebook and iPhone game, Kingpin.
§ Communicated with development teams in Kiev to plan patch delivery.
§ Troubleshot hot issues with UR3 engine and ensured the fastest resolution to critical issues.
§ Managed and maintained a JIRA database for the QA department.
§ Coordinated teams of thirty or more testers both locally and overseas.
§ Created detailed test plans for stress, regression and all other aspects of the game.
§ Organized pre-beta testing and open beta test milestone achievements.
§ Conducted compatibility testing with all major PC video cards and OS configurations.
January, 1997 to 2002
Quality Assurance Lead/Jr. Producer Acclaim Entertainment
§ Developed and implemented test plans for over 30 video game software titles.
§ Maintained rigid quality assurance standards and guidelines for entertainment software applications.
§ Managed large groups of twenty or more testers, overseeing their training, progress and efficiency.
§ Co- authored technical manuals and comic book supplements for Acclaim Entertainment Press (Valiant) for use with distributed entertainment software.
Select Freelance Experience:
January, 2006 to January, 2010
Author/Content Provider Elsevier Press/Wiley Press
§ Co-Authored top selling technical manuals for Syngress/Elsevier press.
§ Acted as Technical Editor and author on open source photo editing software guide: The Gimp Bible by Wiley Press.
§ Researched and wrote effectively on the practical application of technical data used by Microsoft for MCTS/MCITP testing.
§ Copy edited layout, styles and grammar for a cohesive end product.
§ Created coherent and logical study practices and guides for end user comprehension.
January, 2002 to January, 2003
Content Writer/Producer Unigames Inc.
§ Created unique and marketable game content for published adventures and supplements.
§ Copy edited layouts and proof read final products for publication.
§ Oversaw and provided art direction and map design on game supplements.
§ Created new intellectual properties for campaign source book, The Fall of Hero Alliance.
§ Redesigned preexisting rules and game mechanics to reflect specific story requirements.
January, 2002 to September, 2004
Director/Voice Over Actor Sound Room Studios
§ Directed voice over actors to achieve the best possible character performances.
§ Provided voice over and narration for published audio books/ study guides and video games.
§ Fluently narrated technical, dramatic, and medical content with proficiency.
§ Theatrically portrayed several roles to present characterization to a home audience.
Education:
Long Island University, C.W. Post Campus Years Attended: 1995 – 1997
§ BA, Creative Writing/English
§ Captain of the Philosophical Debate Team and Creative Writers Guild.
Select Video Game Credits:
§ True Blood- (In Development) Facebook/i-Phone – Sonic Boom Games
§ Spartacus: Blood and Sand- (In Development) Facebook/i-Phone –Sonic Boom Games
§ Crazy Night Out – iPhone/Mobile/FB - Sonic Boom Games
§ iZombie: Death March – iPhone – Sonic Boom Games
§ Hangman 4 Kids – Kindle –Sonic Boom Games
§ Hangman –Kindle – Sonic Boom Games
§ CrimeCraft- PC- Vogster Entertainment
§ Revolt- PC- Acclaim Entertainment
§ Burnout- Xbox- Acclaim Entertainment
§ Shadow Man- PC- Acclaim Entertainment
§ WWF Attitude - Nintendo - Acclaim Entertainment
§ Turok: Rage Wars - Nintendo - Acclaim Entertainment
Select Published Works:
§ The GIMP Bible- (Technical Editor/ Co-Author)- Wiley Press
§ The Best Damn Windows Server 2008 Book Period, Second Edition - Elsevier Press
§ The Real MCTS/MCITP Exam 70-643 Prep Kit - Elsevier Press
§ The Real MCTS/MCITP Exam 70-648 Prep Kit - Elsevier Press
§ Integrating ISA Server 2006 with Microsoft Exchange 2007 - Elsevier Press
§ Living Legends Role Playing System – Unigames Inc.
§ Blood Ties - Unigames Inc.
§ The Fall of Hero Alliance- Unigames Inc.
§ Ghost Of My Great Grandpa – Chelsea- Runner up Chelsea Award for Poetry 1995
§ Father's Day - American Short Story Monthly (Winner of the Ray Bradbury Storytelling Contest)
§ The Clan of One - Sci-fi and Fantasy Digest (Winner of SFFD Short Fiction contest 2003)
§ Damage Inc.- Assassin Comics
§ Armorines - (Selected Issues) Acclaim/Valiant Comics
§ Shadowman- (Selected Issues) Acclaim/Valiant Comics
Platform expertise:
Facebook
Flash
iPhone
Java phones
Online games
Unity
Keywords:
concise dialog
dialog
dialogue scripts
game, writer, narrative, designer
game writer
writer, narrative, designer, script, game
narrative design, game design, story, dialog, characters
iPhone
Content writer
interactive fiction
Agile
SCRUM
Country:
United States of America
Location:
Jackson Heights, United States of America
