Archive for Writing

Charles Cecil and Dave Gibbons Talk iPhone, Beneath a Steel Sky 2 and the Folly of Non-Linear Narrative
October 9, 2009

Character Development in Video Games
September 14, 2009

“Stories in games are typically not good, right?” – Braid designer on Themes vs Gameplay
January 27, 2009

FiveMinuteMystery – a pirate tale
November 26, 2008

The cognitive surplus
July 24, 2008

Letter to the Financial Times
July 3, 2008

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