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- What’s an impressive conversion rate? And other stats updatesPosted 302 days ago
- Your quick guide to metricsPosted 354 days ago
More Sales News
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[Gamesbriefers] Should there be an upper limit on IAP spending?
In the GAMESbrief rules, I propose that developers should make sure that customers can...
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Last chance! Get 50% off How To Publish A Game
At the start of September, we sent an offer out to GAMESbrief‘s email subscribers,...
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The app Store shows the race to free
In June 2010, 71% of the worldwide 100 top grossing apps on the App...
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Digital card games revive stagnant retail business, reaching $714MM by 2014E
Originally invented as a ‘casual’ game to play in between role-playing sessions at tournaments,...
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Which ad service should I use?
Yesterday, a commenter on the popular How to make $3,000 per day from advertising...
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How much are Tablet users spending on Virtual Goods? ABout $62
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Latest Sales
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An Indie Perspective: Implementing and Evolving the F2P Design Pattern
I’m not a fan of energy bars or other ‘negative’...
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Good vs Evil – how to make money from free-to-play and sleep soundly at night
You may be thinking, why should I care about “good...
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Early engagement segmentation (the little black book): part 3 of dating strategies for player retention
Most game owners intuitively understand player segmentation is important. However,...
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Gamesbrief sale – for one day only!
As we announced earlier in the week, today we’re holding...
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How to define a whale?
I am toying with the idea of defining the cut-off...
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The power of getting featured by Apple
It will be completely obvious by the end of this...
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Launched today: Design Rules for Free-to-Play Games
After the fantastic feedback we’ve had to our ongoing series...
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[Gamesbriefers] Should there be an upper limit on IAP spending?
In the GAMESbrief rules, I propose that developers should make...
- Posted 224 days ago
- 0
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Last chance! Get 50% off How To Publish A Game
At the start of September, we sent an offer out...
- Posted 253 days ago
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ARPDAU
There are so many stats bandied around for F2P games,...
- Posted 260 days ago
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Latest Sales
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An Indie Perspective: Implementing and Evolving the F2P Design Pattern
I’m not a fan of energy bars or other ‘negative’...
- Posted 71 days ago
- 2
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Good vs Evil – how to make money from free-to-play and sleep soundly at night
You may be thinking, why should I care about “good...
- Posted 101 days ago
- 12
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Early engagement segmentation (the little black book): part 3 of dating strategies for player retention
Most game owners intuitively understand player segmentation is important. However,...
- Posted 114 days ago
- 0
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Gamesbrief sale – for one day only!
As we announced earlier in the week, today we’re holding...
- Posted 168 days ago
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How to define a whale?
I am toying with the idea of defining the cut-off...
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Xbox One: A flawed plan, well executed
There is a famous (unfortunately apocryphal) psychological experiment involving...
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[Gamesbriefers] Should you go free-to-play with big name ip?
You run a big games company. You have the...
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Why Frozen Synapse costs money
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Stuff You Need to Know
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[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules...
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ARPDAUs, conversion rates and other new datapoints
I’ve been busy updating Gamesbrief’s Free-to-Play Spreadsheet benchmark pages...
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
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