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Archive for the ‘Opinion’ Category

  1. Are games stories? Part 2

    April 19, 2012

    Following Nicholas’s talk at Games for TV, further twitter discussion ensued.

  2. Games are not stories

    April 17, 2012

    Nicholas Lovell asked you about games and stories, before talking to TV execs about the topic at Games for Brands

  3. Apple: Fix the IAP issue before it becomes a scandal

    April 17, 2012

    Apple is not known as the most responsive company in the world. It is run in the image of its late autocratic founder.

    The latest class action lawsuit filed against Apple ought to prompt it to change its spots. I hope that it does.

  4. Five reasons why you shouldn’t use Ads in your free game

    March 20, 2012

    I am not a believer in the ad-supported business model. Too many people (mainly those working in traditional media) believe that free=ad-supported. This is flawed, and wrong, and dangerous for your business.

    Here are my five reasons why you should not use ads in your free game.

  5. How low-tech could save console gaming

    March 20, 2012

    I can watch a TV show live, in crystal-clear digital HD or, I can stream it from iPlayer when I want. At lower quality. Not bad quality, but I could have better, at the cost of just a little convenience. But I choose the convenience every time, and so do more and more people.

    So, if convenience wins over visual and audio fidelity, what does that mean for gaming?

  6. Computer Science is not the answer to everything

    March 13, 2012

    I do not agree with the seemingly-widespread consensus that getting more young people into computer science degrees is a magic bullet.

    It wouldn’t provide 90% of students with the breadth of skills they need for where the industry is probably heading. It’s not a pragmatic response to the problem. And it narrowly focuses on the tech side of game development, even though proficient and competitive artwork is as important as ever.

  7. Why Mills is wrong that you shouldn’t launch a minimum viable product

    March 7, 2012

    In a recent interview with the excellent Hookshot, Inc, UsTwo CEO Mills said: “Don’t release a minimum viable product. In two months we will be releasing what we should have released on October 20 2011. At that time, we released a product that was absolutely wonderful, but didn’t have the toffee. A game needs to [...]

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