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Archive for the ‘Marketing’ Category

  1. Five tips for transmedia game development

    February 3, 2012

    The Mobile Games Forum featured three speakers from studios that carry out brand extension and advergaming projects. Their success stories all share similar points of advice about transmedia game design:

  2. CPA hits all-time high

    February 1, 2012

    Fiksu’s Cost Per Loyal User Index, a measure of how much it costs to acquire a customer who will open a mobile app three times or more, rose to an all-time high last December at $1.81.

  3. Spilt Milk Studios Development Diary 18: Christmas Roundup

    December 21, 2011

    I thought it’d be nice (and a bit of a reassuring cliché) to do a roundup of the Hard Lines story so far, and take a look at some of the interesting facts and figures that have come to light since we launched Hard Lines in June of this year.

  4. Be Honest, Be Nice: Marketing And PR For Indie Developers

    December 21, 2011

    Andrew Smith of Spilt Milk Studios (and the associated developer diaries on GAMESbrief) has written a great piece on indie PR and marketing on Gamasutra. His summary: Be nice. Market to the platform holder, as well as your fans. Use Twitter. Be confident in your voice. Open up a conversation. Believe that everything you’re doing [...]

  5. CPA, CAC and Customer Acquisition costs

    December 8, 2011

    The costs of acquiring customers for Facebook, browser and mobile games is soaring. At the same time, virality is ever more elusive as Facebook shuts down spam messages and mobile has still not harnessed the social graph on a technical level (although word-of-mouth is still very effective).

    The cost of acquiring a customer (often called CPA – Cost Per Acquisition – or CAC – Customer Acquisition Cost) is definitely rising. But how far?

    That’s a very difficult question. Not least because the difference between CPA and effective CPA (eCPA) is so critical.

  6. What is Facebook for?

    December 5, 2011

    The writings are on the wall. Zynga has won Facebook. Facebook is over. And Facebook is very afraid. At the Social Games Summit, it was generally agreed that virality never comes for free anymore, and the rising cost of targeted advertising has made it prohibitively expensive for small start-ups to acquire enough customers on Facebook to make a decent turnover (see Social Games Summit Stats). Nevertheless, Facebook is not going away – this is merely the end of Facebook.com.

  7. Spilt Milk Studios Development Diary 17: Tale of Tails

    December 2, 2011

    Hello! That’s it for this entry.

    Had you fooled huh? I’m in a playful mood because I’ve had a haircut.

    A serious point will be made about this at the end. Promise. I’m just worried you don’t read that far. You meany.

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