In my GDC talk, I explained how the fictional economies of Final Fantasy in the 1990s games got young people spending money on gaming when their finances were low, by reflecting the loss of stability of the real world economy while eliminating the possibility of poverty. After the talk, Nicholas asked whether the success of Final Fantasy games during Japan’s lost decade parallels the success of the freemium model during our current recession. In this post I’m going to suggest one reason why fictional economies are so compelling in a recession – real-world financial gloom makes virtual wealth feel like an epic win.
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