It’s been a while since the first article about Zombie Ball (Launching an iPhone game: what we got wrong) on GamesBrief, and the team has decided to continue sharing our story. I’m grateful to Nicholas for both opportunities.
As noted in the first article, we did a few things wrong with the marketing. Since then, our strategy has changed, we have released a free version supported by in-app purchases, and we are still certain that things would go much better if we did what we are doing now right at the launch of Zombie Ball.




