- ARPDAUPosted 261 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 303 days ago
- Your quick guide to metricsPosted 355 days ago
More Guest Post News
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An Indie Perspective: Implementing and Evolving the F2P Design Pattern
I’m not a fan of energy bars or other ‘negative’ mechanics where a player...
- Posted 72 days ago
- 2
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Why do game devs need professional indemnity insurance?
In the last article, I identified that a good PI policy will provide games...
- Posted 78 days ago
- 2
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How To Get Started In A/B Testing: 6 Tips For Success
Anyone who has experienced design by committee or simply HiPPO (highest paid person’s opinion),...
- Posted 86 days ago
- 5
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Who sues game developers?
In this article I wanted to look at the main risks of litigation that...
- Posted 95 days ago
- 0
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Good vs Evil – how to make money from free-to-play and sleep soundly at night
You may be thinking, why should I care about “good and evil”? I just...
- Posted 102 days ago
- 12
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An indie perspective on the F2P vs. premium dilemma
Should I go Free-to-Play (F2P)? It’s a simple question but the answer may be...
- Posted 113 days ago
- 10
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Early engagement segmentation (the little black book): part 3 of dating strategies for player retention
Most game owners intuitively understand player segmentation is important. However, knowing where to start...
- Posted 116 days ago
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Latest Guest Post
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How bad is the discovery problem?
As the marketplace for mobile and casual games has become...
- Posted 1 day ago
- 2
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Why Frozen Synapse costs money
I believe free-to-play in core games works at a massive...
- Posted 8 days ago
- 19
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20 million downloads later: What First Touch Games has learned about free-to-play
Score! was part of Apple’s 12 Days Of Christmas promotion,...
- Posted 22 days ago
- 4
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Better freemium design | Motor World: Car Factory
This is a guest post from consultant Ben Sipe crossposted...
- Posted 32 days ago
- 3
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Experiment and learn after launch: sales figures from Zombie Outbreak Simulator
This is a guest post by Saxon Druce from Binary...
- Posted 45 days ago
- 2
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Seeking players, making games: why Hide&Seek is crowdfunding
Having a proper relationship with an audience who values our...
- Posted 54 days ago
- 0
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The secret to player engagement: never release a sequel
The "Sequel Strategy" for Free-to-Play games is bastardized between the...
- Posted 66 days ago
- 4
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An Indie Perspective: Implementing and Evolving the F2P Design Pattern
I’m not a fan of energy bars or other ‘negative’...
- Posted 72 days ago
- 2
-
Why do game devs need professional indemnity insurance?
In the last article, I identified that a good PI...
- Posted 78 days ago
- 2
-
How To Get Started In A/B Testing: 6 Tips For Success
Anyone who has experienced design by committee or simply HiPPO...
- Posted 86 days ago
- 5
Latest Guest Post
Latest Articles
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Why Apple TV is a different strategy to Xbox One
Yesterday, I wrote a post on Microsoft’s flawed strategy...
- Posted 21 hours ago
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How bad is the discovery problem?
As the marketplace for mobile and casual games has...
- Posted 1 day ago
- 2
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Xbox One: A flawed plan, well executed
There is a famous (unfortunately apocryphal) psychological experiment involving...
- Posted 2 days ago
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Stuff You Need to Know
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[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules...
- Posted 107 days ago
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ARPDAUs, conversion rates and other new datapoints
I’ve been busy updating Gamesbrief’s Free-to-Play Spreadsheet benchmark pages...
- Posted 74 days ago
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 394 days ago
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