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Archive for the ‘Game Over Zone’ Category

  1. Developer n-Space lays off 100 staff

    August 16, 2010

    n-Space has had to make 25% of its workforce redundant, with the layoffs affecting 100 developers, according to Kotaku. The company cited “momentary reduced demand” as a result of several projects finishing simultaneously and others being delayed. n-Space, based in Orlando, Florida, has been responsible for converting many well-known franchises to DS and Wii. Added [...]

  2. RealTime Worlds closes MyWorld team, puts APB staff on notice

    August 13, 2010

    Rumours are swirling that APB-developer RealTime Worlds is making swingeing cuts. The team behind ambitious virtual world project MyWorld (only publicly announced last month) have been made redundant, with as many as 60 layoffs. Additionally, VG247 says that an email was sent to staff yesterday saying that “there could be drastic cuts to newly-launched crime [...]

  3. 20-30 jobs lost at High Voltage

    August 5, 2010

    Joystiq reports that High Voltage has laid off 20-30 staff. High Voltage was behind The Conduit and it’s most recent title, Tournament of Legends, was not well received. Joystiq suggests more layoffs may follow. Added to the Job Loss Tracker.

  4. Ready at Dawn makes 13 layoffs due to the nature of the games business

    July 15, 2010

    Independent developer Ready at Dawn has made 13 staff redundant. The official announcement on its website reads: We’ve spent the majority of our time at RAD hiring the best and most talented people to join our team. Today, we had to let go of 13 of these people because we simply couldn’t keep them on [...]

  5. Take Two cuts 60 development staff at Firaxis and Rockstar

    July 15, 2010

    Take Two is focusing on profitability in the years when it doesn’t have a Grand Theft Auto release and is trimming headcount, says GamaSutra. Last week, Take Two made 20 game developers redundant at Firaxis. This week, Take Two announced 40 layoffs at Rockstar San Diego, shortly after the studio shipped Red Dead Redemption. Added [...]

  6. Real Networks closes game division, makes 85 redundancies

    June 24, 2010

    GamaSutra reports that Real Networks is undergoing the second reorganisation in three months. The company has shut down its internal development studio as well as reducing a number of management layers. Real continues to run the games portal GamesHouse, has some in-house Facebook game development expertise and will continue to commission. In total, 85 people [...]

  7. Spring redundancy roundup – games industry job losses in 2010

    May 4, 2010

    I’ve been flat out all year on consultancy projects (which is great – do contact me via nicholas at gamesbrief.com if you want to discuss how I can help you with self-publishing or building a long term games strategy). But it means that I have neglected the Job Loss Tracker. To catch up, here are [...]

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