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	<title>Games Brief &#187; Game Over Zone</title>
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	<link>http://www.gamesbrief.com</link>
	<description>The Business of Games</description>
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		<title>Dissolved Indie Dev Outerlight on Ubisoft vs Risk: &#8220;Digital distribution remains the only sane choice for developers.&#8221;</title>
		<link>http://www.gamesbrief.com/2010/10/dissolved-indie-dev-outerlight-on-ubisoft-vs-risk-digital-distribution-remains-the-only-sane-choice-for-developers/</link>
		<comments>http://www.gamesbrief.com/2010/10/dissolved-indie-dev-outerlight-on-ubisoft-vs-risk-digital-distribution-remains-the-only-sane-choice-for-developers/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 16:10:32 +0000</pubDate>
		<dc:creator>Tom Jubert</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Distribution]]></category>
		<category><![CDATA[Finance]]></category>
		<category><![CDATA[Game Over Zone]]></category>
		<category><![CDATA[Guest Post]]></category>
		<category><![CDATA[Outerlight]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamesbrief.com/?p=3804</guid>
		<description><![CDATA[This is a guest post by freelance narrative designer, Tom Jubert. Check out his industry blog, Plot is Gameplay&#8217;s Bitch, at http://blog.tomjubert.com/ Outerlight &#8211; the innovative Scottish team behind The Ship and upcoming spiritual sequel Bloody Good Time &#8211; revealed recently that the team was no more in a frank interview with BigDownload.com. Studio co-founder [...]]]></description>
			<content:encoded><![CDATA[<p><em></em><em><a href="http://www.gamesbrief.com/assets/2010/10/bloodygoodtime.jpg"><img class="alignnone size-full wp-image-3805" src="http://www.gamesbrief.com/assets/2010/10/bloodygoodtime.jpg" alt="" width="479" height="220" /></a></em></p>
<p><em>This is a guest post by freelance narrative designer, Tom Jubert. Check out his industry blog, Plot is Gameplay&#8217;s Bitch, at </em><a href="http://blog.tomjubert.com/">http://blog.tomjubert.com/</a></p>
<p>Outerlight &#8211; the innovative Scottish team behind <a href="http://store.steampowered.com/app/2400/">The Ship</a> and upcoming spiritual sequel <a href="http://store.steampowered.com/app/2450/">Bloody Good Time</a> &#8211; revealed recently that the team was no more in a <a href="http://news.bigdownload.com/2010/10/04/interview-we-chat-with-outerlights-co-founder-about-bloody-goo/">frank interview</a> with <a href="http://www.bigdownload.com">BigDownload.com</a>. Studio co-founder Chris Peck speaks candidly about how the developer&#8217;s move from self-financed digital distribution to a traditional boxed copy publishing model with Ubisoft ultimately led to its destruction.</p>
<p>Nicholas talks (<a href="http://www.gamesbrief.com/2010/10/the-future-of-the-games-industry-its-in-three-parts/">at length sometimes</a>) about how publishing is moving into new tiers &#8211; the ultra AAA, the mass market / casual, and the hobbyist / indie. Outerlight is/was an independent developer in the most modern sense. The team started out in 2004 by developing their game concept as a mod for Half Life, and using its success as a basis for pursuing private funding. This lead to the critically acclaimed release of The Ship &#8211; a risky venture in online games which saw players tasked with assassinating their one target on the cruise ship without giving the game away, or being knocked off by their own would-be murderer. It was a game of performance, and fascinating for it. It cost under £700,000.</p>
<p>By the time their follow up, Bloody Good Time, was announced, the team had been dissolved. What went wrong?</p>
<p>Peck:</p>
<blockquote><p>&#8220;Unfortunately, by that time we had spent two years and 600,000 pounds on  pitch materials and demos chasing publishing deals (for a deal on  distribution, not even finance!), so <em>Ship</em> sales weren&#8217;t enough  to fund the next project. Had digital distribution existed when we started up I think  we&#8217;d be in a different position now.&#8221;</p></blockquote>
<p>He&#8217;s pretty damning of Ubisoft and traditional publishing models in general, and while what Peck calls greed Nicholas would call sound business sense, I think they&#8217;d probably see eye to eye on where developers like Outerlight should be focusing their attentions. And it isn&#8217;t Ubisoft.</p>
<p>Peck&#8217;s one compliment of his publisher:</p>
<blockquote><p>&#8220;On a positive note, I can say they had an excellent QA team in Romania.&#8221;</p></blockquote>
<p>He also raises the one obstacle standing in the way of Nicholas&#8217; perceived indie tier:</p>
<blockquote><p>&#8220;However, the independent route still has the key flaw of needing    funding. Investors are justifiably skeptical about developers (after    all, we usually go bust), and banks don&#8217;t lend, despite the public bail    out, so where will the development capital come from? At the moment,   the  main option remains a publishing deal, and while it seems like a    lifeline, it&#8217;s more like a shackle with a death sentence at the end.&#8221;</p></blockquote>
<p>I&#8217;d argue, on that basis, that Outerlight&#8217;s real mistake was to confuse which tier they were in. The Ship was never a AAA. It was a fantastic, valuable and successful experiment. Outerlight&#8217;s decision to develop Bloody Good Time using a spanky 3D engine at a spanky price point rendered what might have been a £300,000 success a £1 million+ failure. The audience that buys Modern Warfare 2 won&#8217;t buy a 2D Agatha Christie simulator. But then they won&#8217;t buy Bloody Good Time either. The people that will would much rather it was half as expensive, and its developer stayed in business.</p>
<blockquote><p>&#8220;The team and the office are gone, all that remains is myself working  unpaid in the hope to recoup some royalties from the game. It&#8217;s been a  pretty brutal period, losing the team being the hardest part, as they  were the biggest asset for the company, and we shared a lot of good  times together. At the moment, the life line for the company is ongoing <em>Ship</em> sales, which have meant we can keep trading until we hopefully see some BGT royalties.&#8221;</p></blockquote>
<p>I&#8217;ve <a href="http://store.steampowered.com/app/2450/">pre-ordered</a> my copy. Read the full interview <a href="http://news.bigdownload.com/2010/10/04/interview-we-chat-with-outerlights-co-founder-about-bloody-goo/">here</a>.</p>
<p>Related posts:<ol>
<li><a href='http://www.gamesbrief.com/2010/09/do-whales-invest-the-digital-distribution-of-product-style-games-too/' rel='bookmark' title='Do whales exist in the digital distribution of product-style games too?'>Do whales exist in the digital distribution of product-style games too?</a></li>
<li><a href='http://www.gamesbrief.com/2009/03/capcom-believes-digitial-distribution-is-more-important-than-retail-for-pc-games/' rel='bookmark' title='Capcom believes digital distribution is more important than retail for PC games'>Capcom believes digital distribution is more important than retail for PC games</a></li>
<li><a href='http://www.gamesbrief.com/2010/12/why-indie-remains-misunderstood/' rel='bookmark' title='Why Indie Remains Misunderstood'>Why Indie Remains Misunderstood</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.gamesbrief.com/2010/10/dissolved-indie-dev-outerlight-on-ubisoft-vs-risk-digital-distribution-remains-the-only-sane-choice-for-developers/feed/</wfw:commentRss>
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		<title>LucasArts confirms layoffs, perhaps as many as 85</title>
		<link>http://www.gamesbrief.com/2010/09/lucasarts-confirms-layoffs-perhaps-as-many-as-85/</link>
		<comments>http://www.gamesbrief.com/2010/09/lucasarts-confirms-layoffs-perhaps-as-many-as-85/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 10:41:42 +0000</pubDate>
		<dc:creator>Nicholas Lovell</dc:creator>
				<category><![CDATA[Game Over Zone]]></category>
		<category><![CDATA[job loss tracker]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[redundancies]]></category>

		<guid isPermaLink="false">http://www.gamesbrief.com/2010/09/lucasarts-confirms-layoffs-perhaps-as-many-as-85/</guid>
		<description><![CDATA[Kotaku reports swingeing cuts at LucasArts HQ, with perhaps 60 developers and 25 QA staff believed to have been laid off. Added to the Job Loss Tracker. Related posts: EA confirms Maxis layoffs Foundation 9 faces new layoffs Eidos makes 25 more layoffs at Crystal Dynamics]]></description>
			<content:encoded><![CDATA[<p><a title="Kotaku: LucasArts Confirms Layoffs, Ex-Staffers Speak Out" href="http://kotaku.com/5627835/lucasarts-confirms-layoffs-former-staffers-speak-out" target="_blank">Kotaku</a> reports swingeing cuts at LucasArts HQ, with perhaps 60 developers and 25 QA staff believed to have been laid off.</p>
<p>Added to the <a title="Gamesbrief: Job Loss Tracker" href="http://www.gamesbrief.com/joblosstracker">Job Loss Tracker</a>.</p>
<p>Related posts:<ol>
<li><a href='http://www.gamesbrief.com/2009/08/ea-confirms-maxis-layoffs/' rel='bookmark' title='EA confirms Maxis layoffs'>EA confirms Maxis layoffs</a></li>
<li><a href='http://www.gamesbrief.com/2009/07/foundation-9-faces-new-layoffs/' rel='bookmark' title='Foundation 9 faces new layoffs'>Foundation 9 faces new layoffs</a></li>
<li><a href='http://www.gamesbrief.com/2009/06/eidos-makes-25-more-layoffs-at-crystal-dynamics/' rel='bookmark' title='Eidos makes 25 more layoffs at Crystal Dynamics'>Eidos makes 25 more layoffs at Crystal Dynamics</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Tom Clancy studio Red Storm lays off 38</title>
		<link>http://www.gamesbrief.com/2010/08/tom-clancy-studio-red-storm-lays-off-38/</link>
		<comments>http://www.gamesbrief.com/2010/08/tom-clancy-studio-red-storm-lays-off-38/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 20:47:59 +0000</pubDate>
		<dc:creator>Nicholas Lovell</dc:creator>
				<category><![CDATA[Game Over Zone]]></category>
		<category><![CDATA[job loss tracker]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[red storm studio]]></category>
		<category><![CDATA[redundancies]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.gamesbrief.com/2010/08/tom-clancy-studio-red-storm-lays-off-38/</guid>
		<description><![CDATA[Ubisoft has confirmed that Red Storm Entertainment has laid off 38 employees in its North Carolina studio. More details at GamaSutra. Added to the Job Loss Tracker. Related posts: Australian’s largest studio, Krome, lays off staff Cyan Worlds lays off 50 staff, reduced to skeleton crew Perpetual lays off 35 staff]]></description>
			<content:encoded><![CDATA[<p>Ubisoft has confirmed that Red Storm Entertainment has laid off 38 employees in its North Carolina studio.</p>
<p>More details at <a title="Gamesbrief: Ubisoft&#39;s Red Storm Studio Lays Off 38" href="http://www.gamasutra.com/view/news/30114/Ubisofts_Red_Storm_Studio_Lays_Off_38.php" target="_blank">GamaSutra</a>.</p>
<p>Added to the <a title="Gamesbrief: Job Loss Tracker" href="http://www.gamesbrief.com/joblosstracker">Job Loss Tracker</a>.</p>
<p>Related posts:<ol>
<li><a href='http://www.gamesbrief.com/2009/11/australians-largest-studio-krome-lays-off-staff/' rel='bookmark' title='Australian’s largest studio, Krome, lays off staff'>Australian’s largest studio, Krome, lays off staff</a></li>
<li><a href='http://www.gamesbrief.com/2008/11/cyan-worlds-lays-off-50-staff-reduced-to-skeleton-crew/' rel='bookmark' title='Cyan Worlds lays off 50 staff, reduced to skeleton crew'>Cyan Worlds lays off 50 staff, reduced to skeleton crew</a></li>
<li><a href='http://www.gamesbrief.com/2006/12/perpetual-lays-off-35-staff/' rel='bookmark' title='Perpetual lays off 35 staff'>Perpetual lays off 35 staff</a></li>
</ol></p>]]></content:encoded>
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		<title>The official press release about RealTime Worlds job losses</title>
		<link>http://www.gamesbrief.com/2010/08/the-official-press-release-about-realtime-worlds-job-losses/</link>
		<comments>http://www.gamesbrief.com/2010/08/the-official-press-release-about-realtime-worlds-job-losses/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 16:09:52 +0000</pubDate>
		<dc:creator>Nicholas Lovell</dc:creator>
				<category><![CDATA[Game Over Zone]]></category>
		<category><![CDATA[invsolvency]]></category>
		<category><![CDATA[realtime worlds]]></category>

		<guid isPermaLink="false">http://www.gamesbrief.com/2010/08/the-official-press-release-about-realtime-worlds-job-losses/</guid>
		<description><![CDATA[With so much rumour swirling around, I thought I would just reproduce the official press release from administrators Begbies Traynor about the latest situation at RealTime Worlds. I’ve changed the Job Loss Tracker to total 194 job losses at RealTime Worlds(37 last week from the MyWorld team and 157 as confirmed below). PRESS RELEASE BEGBIES [...]]]></description>
			<content:encoded><![CDATA[<p>With so much rumour swirling around, I thought I would just reproduce the official press release from administrators Begbies Traynor about the <a title="GAMESbrief: Hubris, ambition and mismanagement: the first post-mortem of RealTime Worlds" href="http://www.gamesbrief.com/2010/08/hubris-ambition-and-mismanagement-the-first-post-mortem-of-realtime-worlds/" target="_blank">latest situation at RealTime Worlds</a>.</p>
<p>I’ve changed the <a href="http://www.gamesbrief.com/joblosstracker/" target="_blank">Job Loss Tracker</a> to total 194 job losses at RealTime Worlds(37 last week from the MyWorld team and 157 as confirmed below).</p>
<p>PRESS RELEASE</p>
<p>BEGBIES TRAYNOR   <br />19 August 2010</p>
<p>JOBS OFFERED BACK TO 23 MEMBERS OF 3D PROJECT TEAM AT REALTIME WORLDS</p>
<p>Administrators for leading video games company Realtime Worlds have announced that 23 members of the 60-strong Dundee team working on the company’s ambitious MyWorld 3D project who were all made redundant earlier this month have been re-employed.   <br />Joint administrator Ken Pattullo, of business rescue and restructuring specialist Begbies Traynor said: “As a smaller entity MyWorld is attracting considerable interest from potential buyers and 23 members of the team who had been working on the project clearly add value to it as a standalone business, hence the fact we have been able to offer a limited number of those jobs back.”    <br />‘Crackdown’ and ‘APB’ creator Realtime Worlds, which went into administration on Tuesday, announced the MyWorld “3D social gaming experience” last month, scheduled for launch in 2011. The team was, however, made redundant only days before Realtime Worlds went into administration.    <br />Yesterday (Wedy) the administrators confirmed that while 53 jobs had been retained 157 employees had been made redundant, in addition to the 60 before administration. Trade creditors in the UK are owed in the region of £3 million.    <br />Mr Pattullo said potential buyers from both sides of the Atlantic have expressed interest in Realtime Worlds which is the subject of a major restructuring designed to create a business that can support APB: All Points Bulletin as an ongoing online service for current future players.    <br />“We want to offer reassurance to gamers that APB will not only continue as an online service but will be improved and supported 100 per cent during this restructuring,” he added.    <br />Both he and joint administrator Paul Dounis today met Stewart Hosie, SNP MP for Dundee East and Dundee East MSP Shona Robison.    <br />Mr Pattullo described the meeting as “very useful” and added: “Overall, we are cautiously optimistic.”    <br />ENDS</p>
<p>Related posts:<ol>
<li><a href='http://www.gamesbrief.com/2010/08/rehires-at-realtime-worlds-mark-good-news-for-a-change/' rel='bookmark' title='Rehires at RealTime Worlds mark good news for a change'>Rehires at RealTime Worlds mark good news for a change</a></li>
<li><a href='http://www.gamesbrief.com/2010/08/realtime-world-closes-myworld-team-puts-apb-staff-on-notice/' rel='bookmark' title='RealTime Worlds closes MyWorld team, puts APB staff on notice'>RealTime Worlds closes MyWorld team, puts APB staff on notice</a></li>
<li><a href='http://www.gamesbrief.com/2009/01/thq-wireless-restructures-with-100-job-losses/' rel='bookmark' title='THQ Wireless restructures with 100 job losses'>THQ Wireless restructures with 100 job losses</a></li>
</ol></p>]]></content:encoded>
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		<title>Rehires at RealTime Worlds mark good news for a change</title>
		<link>http://www.gamesbrief.com/2010/08/rehires-at-realtime-worlds-mark-good-news-for-a-change/</link>
		<comments>http://www.gamesbrief.com/2010/08/rehires-at-realtime-worlds-mark-good-news-for-a-change/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 10:35:58 +0000</pubDate>
		<dc:creator>Nicholas Lovell</dc:creator>
				<category><![CDATA[Game Over Zone]]></category>
		<category><![CDATA[apb]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[realtime worlds]]></category>
		<category><![CDATA[redundancies]]></category>

		<guid isPermaLink="false">http://www.gamesbrief.com/2010/08/rehires-at-realtime-worlds-mark-good-news-for-a-change/</guid>
		<description><![CDATA[I may have been hasty in adding the entire staff of RealTime Worlds to the Job Loss Tracker. GamaSutra and GamesIndustry.biz report three bits of good news: RealTime Worlds has recruited back 23 of the 60 staff who worked on Project MyWorld. Those 60 were laid off from RealTime Worlds last week. The company has [...]]]></description>
			<content:encoded><![CDATA[<p>I may have been hasty in adding the entire staff of RealTime Worlds to the <a title="Gamesbrief: Job Loss Tracker" href="http://www.gamesbrief.com/joblosstracker">Job Loss Tracker</a>.</p>
<p><a title="GamaSutra: Portion Of Realtime Worlds&#39; MyWorld Team Hired Back" href="http://www.gamasutra.com/view/news/30005/Portion_Of_Realtime_Worlds_MyWorld_Team_Hired_Back.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29" target="_blank">GamaSutra</a> and <a title="GamesIndustry.biz: RTW buyer interest &quot;from both sides of the Atlantic&quot;" href="http://www.gamesindustry.biz/articles/2010-08-18-rtw-buyer-interest-from-both-sides-of-the-atlantic" target="_blank">GamesIndustry.biz</a> report three bits of good news:</p>
<ul>
<li>RealTime Worlds has recruited back 23 of the 60 staff who worked on Project MyWorld. Those 60 were <a title="GAMESbrief: RealTime World closes MyWorld team, puts APB staff on notice" href="RealTime World closes MyWorld team, puts APB staff on notice" target="_blank">laid off from RealTime Worlds</a> last week.</li>
<li>The company has retained 53 staff in the UK</li>
<li>The company has retained 14 in the US.</li>
</ul>
<p>I had previously tracked a total of 302 job losses at RealTime Worlds: 60 from Project MyWorld, 200 in the UK and 42 in the US.</p>
<p>The current actual figures are 37 for Project MyWorld, 147 in the UK and 28 in the UK, a total of 212.</p>
<p>I’ll update the <a title="Gamesbrief: Job Loss Tracker" href="http://www.gamesbrief.com/joblosstracker">Job Loss Tracker</a>. Note that I do not expect anyone to save <em>APB</em>, which means that the 67 staff still employed by RealTimeWorlds for <em>APB</em> are likely to be benefiting from a stay of execution, not a reprieve.</p>
<p>Related posts:<ol>
<li><a href='http://www.gamesbrief.com/2010/08/realtime-world-closes-myworld-team-puts-apb-staff-on-notice/' rel='bookmark' title='RealTime Worlds closes MyWorld team, puts APB staff on notice'>RealTime Worlds closes MyWorld team, puts APB staff on notice</a></li>
<li><a href='http://www.gamesbrief.com/2010/08/the-official-press-release-about-realtime-worlds-job-losses/' rel='bookmark' title='The official press release about RealTime Worlds job losses'>The official press release about RealTime Worlds job losses</a></li>
<li><a href='http://www.gamesbrief.com/2008/11/cyan-worlds-lays-off-50-staff-reduced-to-skeleton-crew/' rel='bookmark' title='Cyan Worlds lays off 50 staff, reduced to skeleton crew'>Cyan Worlds lays off 50 staff, reduced to skeleton crew</a></li>
</ol></p>]]></content:encoded>
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		<title>Krome Studios on the brink?</title>
		<link>http://www.gamesbrief.com/2010/08/krome-studios-on-the-brink/</link>
		<comments>http://www.gamesbrief.com/2010/08/krome-studios-on-the-brink/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 10:15:41 +0000</pubDate>
		<dc:creator>Nicholas Lovell</dc:creator>
				<category><![CDATA[Game Over Zone]]></category>
		<category><![CDATA[australia]]></category>
		<category><![CDATA[job loss tracker]]></category>
		<category><![CDATA[krome studios]]></category>

		<guid isPermaLink="false">http://www.gamesbrief.com/2010/08/krome-studios-on-the-brink/</guid>
		<description><![CDATA[GameSpot reports that the largest Australian developer, Krome Studios, is likely to shut down its Adelade studio and put staff at its Brisbourne and Adelaide offices on notice. The company has made a series of redundancies recently (which you can see on the Job Loss Tracker),&#160; including between 30 and 50 layoffs in April and [...]]]></description>
			<content:encoded><![CDATA[<p>GameSpot reports that the largest Australian developer, <a title="GameSpot: Krome confirms staff, studios &quot;on notice&quot;" href="http://au.gamespot.com/pages/news/story.php?sid=6274099&amp;skipmc=1" target="_blank">Krome Studios, is likely to shut down its Adelade studio</a> and put staff at its Brisbourne and Adelaide offices on notice.</p>
<p>The company has made a series of redundancies recently (which you can see on the <a title="GAMESbrief Job Loss Tracker: Krome" href="http://www.gamesbrief.com/joblosstracker/?victim=88&amp;businesstype=&amp;ydate=&amp;territory=" target="_blank">Job Loss Tracker</a>),&#160; including between <a title="GAMESbrief: Spring redundancy roundup – games industry job losses in 2010" href="http://www.gamesbrief.com/2010/05/spring-redundancy-roundup-games-industry-job-losses-in-2010/" target="_blank">30 and 50 layoffs in April</a> and an <a title="GAMESbrief: Australian’s largest studio, Krome, lays off staff" href="http://www.gamesbrief.com/2009/11/australians-largest-studio-krome-lays-off-staff/" target="_blank">unspecified number of staff cuts</a> in November 2009.</p>
<p>The company employed 400 staff a year ago, and the company stated “These times are challenging and as a result, we have put some of our staff on notice pending the outcome of a number of upcoming projects&quot;.”</p>
<p>As yet, the Adelaide office is still open, and staff are on a four-week notice period. Given recent trends in the games industry, the outlook does not look good.</p>
<p>Added to the <a title="Gamesbrief: Job Loss Tracker" href="http://www.gamesbrief.com/joblosstracker">Job Loss Tracker</a>.</p>
<p>Related posts:<ol>
<li><a href='http://www.gamesbrief.com/2009/11/australians-largest-studio-krome-lays-off-staff/' rel='bookmark' title='Australian’s largest studio, Krome, lays off staff'>Australian’s largest studio, Krome, lays off staff</a></li>
<li><a href='http://www.gamesbrief.com/2008/10/avalanche-studios-to-halve-workforce-lay-off-77-staff/' rel='bookmark' title='Avalanche Studios to halve workforce, lay off 77 staff'>Avalanche Studios to halve workforce, lay off 77 staff</a></li>
<li><a href='http://www.gamesbrief.com/2009/11/streamline-studios-streamlined/' rel='bookmark' title='Streamline Studios streamlined'>Streamline Studios streamlined</a></li>
</ol></p>]]></content:encoded>
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		<title>Has Cohort Studios slimmed down from 50 to 12?</title>
		<link>http://www.gamesbrief.com/2010/08/has-cohort-studios-slimmed-down-from-50-to-12/</link>
		<comments>http://www.gamesbrief.com/2010/08/has-cohort-studios-slimmed-down-from-50-to-12/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 13:15:00 +0000</pubDate>
		<dc:creator>Nicholas Lovell</dc:creator>
				<category><![CDATA[Game Over Zone]]></category>
		<category><![CDATA[cohort studios]]></category>
		<category><![CDATA[job loss tracker]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[redundancies]]></category>

		<guid isPermaLink="false">http://www.gamesbrief.com/2010/08/has-cohort-studios-slimmed-down-from-50-to-12/</guid>
		<description><![CDATA[Another week, another Dundee studio in trouble? I’m hearing rumours that Cohort Studios made 38 people redundant in Dundee last week. The company is working on a PlayStation Move title called The Shoot but doesn’t have projects lined up after that. I’ve added it to the Job Loss Tracker, but if anyone can confirm or [...]]]></description>
			<content:encoded><![CDATA[<p>Another week, another Dundee studio in trouble?</p>
<div class="alignleft"><a title="Cohort Studios corporate website" href="http://www.cohortstudios.com/"><img src="http://www.gamesbrief.com/assets/logos/cohortstudioslogo.jpg" alt="Cohort Studio logo" /></a></div>
<p>I’m hearing rumours that <a title="Cohort Studios corporate website" href="http://www.cohortstudios.com/">Cohort Studios</a> made 38 people redundant in Dundee last week. The company is working on a PlayStation Move title called <em>The Shoot</em> but doesn’t have projects lined up after that.</p>
<p>I’ve added it to the <a title="Visit the Job Loss Tracker on GAMESbrief" href="http://www.gamesbrief.com/joblosstracker" target="_blank">Job Loss Tracker</a>, but if anyone can confirm or deny the rumours of redundancies at Cohort, or point me to a news story about the layoffs, I would be grateful.</p>
<p>Related posts:<ol>
<li><a href='http://www.gamesbrief.com/2009/11/streamline-studios-streamlined/' rel='bookmark' title='Streamline Studios streamlined'>Streamline Studios streamlined</a></li>
<li><a href='http://www.gamesbrief.com/2009/11/beautiful-games-studios-sees-headcount-slashed/' rel='bookmark' title='Beautiful Games Studios sees headcount slashed'>Beautiful Games Studios sees headcount slashed</a></li>
<li><a href='http://www.gamesbrief.com/2008/10/avalanche-studios-to-halve-workforce-lay-off-77-staff/' rel='bookmark' title='Avalanche Studios to halve workforce, lay off 77 staff'>Avalanche Studios to halve workforce, lay off 77 staff</a></li>
</ol></p>]]></content:encoded>
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		<title>Developer n-Space lays off 100 staff</title>
		<link>http://www.gamesbrief.com/2010/08/developer-n-space-lays-off-100-staff/</link>
		<comments>http://www.gamesbrief.com/2010/08/developer-n-space-lays-off-100-staff/#comments</comments>
		<pubDate>Mon, 16 Aug 2010 14:33:25 +0000</pubDate>
		<dc:creator>Nicholas Lovell</dc:creator>
				<category><![CDATA[Game Over Zone]]></category>
		<category><![CDATA[job loss tracker]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[n-space]]></category>
		<category><![CDATA[redundancies]]></category>

		<guid isPermaLink="false">http://www.gamesbrief.com/2010/08/developer-n-space-lays-off-100-staff/</guid>
		<description><![CDATA[n-Space has had to make 25% of its workforce redundant, with the layoffs affecting 100 developers, according to Kotaku. The company cited “momentary reduced demand” as a result of several projects finishing simultaneously and others being delayed. n-Space, based in Orlando, Florida, has been responsible for converting many well-known franchises to DS and Wii. Added [...]]]></description>
			<content:encoded><![CDATA[<p><a title="n-Space website" href="http://n-space.com/n_Space/n-Space.html" target="_blank">n-Space</a> has had to make 25% of its workforce redundant, with the layoffs affecting 100 developers, according to <a title="Kotaku: Developer n-Space cuts back" href="http://kotaku.com/5612520/developer-n+space-cuts-back" target="_blank">Kotaku</a>. </p>
<p>The company cited “momentary reduced demand” as a result of several projects finishing simultaneously and others being delayed.</p>
<p>n-Space, based in Orlando, Florida, has been responsible for converting many well-known franchises to DS and Wii.</p>
<p>Added to the <a title="Gamesbrief: Job Loss Tracker" href="http://www.gamesbrief.com/joblosstracker">Job Loss Tracker</a>.</p>
<p>(via <a title="GI.biz: n-Space confirms 25% staff cuts" href="http://www.gamesindustry.biz/articles/2010-08-16-n-space-confirms-25-percent-staff-cuts" target="_blank">GamesIndustry.biz</a>) </p>
<p>Related posts:<ol>
<li><a href='http://www.gamesbrief.com/2006/12/perpetual-lays-off-35-staff/' rel='bookmark' title='Perpetual lays off 35 staff'>Perpetual lays off 35 staff</a></li>
<li><a href='http://www.gamesbrief.com/2008/12/games-publisher-aspyr-lays-off-12-staff/' rel='bookmark' title='Games publisher Aspyr lays off 12 staff'>Games publisher Aspyr lays off 12 staff</a></li>
<li><a href='http://www.gamesbrief.com/2008/11/brash-entertainment-struggles-lays-of-20-staff/' rel='bookmark' title='Brash Entertainment struggles, lays of 20 staff'>Brash Entertainment struggles, lays of 20 staff</a></li>
</ol></p>]]></content:encoded>
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		<title>RealTime Worlds closes MyWorld team, puts APB staff on notice</title>
		<link>http://www.gamesbrief.com/2010/08/realtime-world-closes-myworld-team-puts-apb-staff-on-notice/</link>
		<comments>http://www.gamesbrief.com/2010/08/realtime-world-closes-myworld-team-puts-apb-staff-on-notice/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 11:29:21 +0000</pubDate>
		<dc:creator>Nicholas Lovell</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Game Over Zone]]></category>
		<category><![CDATA[apb]]></category>
		<category><![CDATA[job loss tracker]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[realtime worlds]]></category>
		<category><![CDATA[redundancies]]></category>

		<guid isPermaLink="false">http://www.gamesbrief.com/2010/08/realtime-world-closes-myworld-team-puts-apb-staff-on-notice/</guid>
		<description><![CDATA[Rumours are swirling that APB-developer RealTime Worlds is making swingeing cuts. The team behind ambitious virtual world project MyWorld (only publicly announced last month) have been made redundant, with as many as 60 layoffs. Additionally, VG247 says that an email was sent to staff yesterday saying that “there could be drastic cuts to newly-launched crime [...]]]></description>
			<content:encoded><![CDATA[<p>Rumours are swirling that <em>APB</em>-developer <a title="RealTime Worlds website" href="http://www.realtimeworlds.com/" target="_blank">RealTime Worlds</a> is making swingeing cuts.</p>
<p>The team behind ambitious virtual world project <a title="Edge: Realtime Worlds Unveils Project: MyWorld" href="http://www.next-gen.biz/news/realtime-worlds-unveils-project-myworld" target="_blank">MyWorld</a> (only publicly announced last month) have been made redundant, with as many as 60 layoffs.</p>
<p>Additionally, VG247 says that <a title="VG247: Rumour: Realtime Worlds warns of “drastic” APB cuts, lays off entire MyWorld team" href="http://www.vg247.com/2010/08/13/rumour-realtime-worlds-warns-of-drastic-apb-cuts-lays-off-entire-myworld-team/" target="_blank">an email was sent to staff yesterday</a> saying that “there could be drastic cuts to newly-launched crime MMO APB”.</p>
<p>I wrote a year ago a post entitled: “<a title="GAMESbrief: Dave Jones APB: massive success or an epic fail" href="http://www.gamesbrief.com/2009/06/dave-jones-apb-massive-success-or-an-epic-fail/" target="_blank">Dave Jones APB: massive success or an epic fail</a>”. In it, I said “<em>APB </em>from RealTime Worlds is about to become either the games industry’s <em>Titanic</em> or its <em>Heaven’s Gate</em>.”</p>
<p>It looks like it may be <em>Heaven’s Gate</em>, especially as VG247 estimates that the company has spent $100 million on the game.</p>
<p>In a timely post, Diane Lagrange of ICO Partners called <a title="IcoPartners: the end of pay-to-play" href="http://www.icopartners.com/blog/archives/1526" target="_blank">the end of the subscription MMO</a>, predicting that most, if not all, MMOs will transition to, or launch as, free-to-play MMOs.</p>
<p>The failure of such a high-profile cheerleader for traditional, hardcore MMOs seems likely to hasten this transition.</p>
<p>Added to the <a title="Gamesbrief: Job Loss Tracker" href="http://www.gamesbrief.com/joblosstracker">Job Loss Tracker</a>.</p>
<p>Related posts:<ol>
<li><a href='http://www.gamesbrief.com/2010/08/rehires-at-realtime-worlds-mark-good-news-for-a-change/' rel='bookmark' title='Rehires at RealTime Worlds mark good news for a change'>Rehires at RealTime Worlds mark good news for a change</a></li>
<li><a href='http://www.gamesbrief.com/2010/08/the-official-press-release-about-realtime-worlds-job-losses/' rel='bookmark' title='The official press release about RealTime Worlds job losses'>The official press release about RealTime Worlds job losses</a></li>
<li><a href='http://www.gamesbrief.com/2010/08/hubris-ambition-and-mismanagement-the-first-post-mortem-of-realtime-worlds/' rel='bookmark' title='Hubris, ambition and mismanagement: the first post-mortem of RealTime Worlds'>Hubris, ambition and mismanagement: the first post-mortem of RealTime Worlds</a></li>
</ol></p>]]></content:encoded>
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		<title>20-30 jobs lost at High Voltage</title>
		<link>http://www.gamesbrief.com/2010/08/20-30-jobs-lost-at-high-voltage/</link>
		<comments>http://www.gamesbrief.com/2010/08/20-30-jobs-lost-at-high-voltage/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 10:50:24 +0000</pubDate>
		<dc:creator>Nicholas Lovell</dc:creator>
				<category><![CDATA[Game Over Zone]]></category>
		<category><![CDATA[high voltage]]></category>
		<category><![CDATA[job loss tracker]]></category>
		<category><![CDATA[layoffs]]></category>
		<category><![CDATA[redundancies]]></category>

		<guid isPermaLink="false">http://www.gamesbrief.com/2010/08/20-30-jobs-lost-at-high-voltage/</guid>
		<description><![CDATA[Joystiq reports that High Voltage has laid off 20-30 staff. High Voltage was behind The Conduit and it’s most recent title, Tournament of Legends, was not well received. Joystiq suggests more layoffs may follow. Added to the Job Loss Tracker. Related posts: Sega layoffs hit publishing arm – 73 jobs lost High Moon makes 60 [...]]]></description>
			<content:encoded><![CDATA[<p>Joystiq reports that <a href="http://www.joystiq.com/2010/08/04/source-high-voltage-software-lays-off-at-least-20-employees/" target="_blank">High Voltage has laid off 20-30 staff</a>.</p>
<p>High Voltage was behind <em><a title="Check out the Conduit at Amazon" href="http://www.amazon.co.uk/gp/product/B001P81GY0?ie=UTF8&amp;tag=gamesbrief-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B001P81GY0" target="_blank">The Conduit</a></em> and it’s most recent title, <em><a title="Check out Tournament of Legends at Amazon" href="http://www.amazon.co.uk/gp/product/B003DSH4KK?ie=UTF8&amp;tag=gamesbrief-21&amp;linkCode=as2&amp;camp=1634&amp;creative=19450&amp;creativeASIN=B003DSH4KK" target="_blank">Tournament of Legends</a></em>, was not well received.</p>
<p>Joystiq suggests more layoffs may follow.</p>
<p>Added to the <a title="Gamesbrief: Job Loss Tracker" href="http://www.gamesbrief.com/joblosstracker">Job Loss Tracker</a>.</p>
<p>Related posts:<ol>
<li><a href='http://www.gamesbrief.com/2010/04/sega-layoffs-hit-publishing-arm-73-jobs-lost/' rel='bookmark' title='Sega layoffs hit publishing arm – 73 jobs lost'>Sega layoffs hit publishing arm – 73 jobs lost</a></li>
<li><a href='http://www.gamesbrief.com/2008/08/high-moon-makes-60-layoffs/' rel='bookmark' title='High Moon makes 60 layoffs'>High Moon makes 60 layoffs</a></li>
<li><a href='http://www.gamesbrief.com/2008/11/gearbox-cuts-25-jobs-amidst-rumours-of-cancellation-of-aliens-colonial-marines/' rel='bookmark' title='Gearbox cuts 25 jobs amidst rumours of cancellation of Aliens: Colonial Marines'>Gearbox cuts 25 jobs amidst rumours of cancellation of Aliens: Colonial Marines</a></li>
</ol></p>]]></content:encoded>
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