- ARPDAUPosted 262 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 303 days ago
- Your quick guide to metricsPosted 355 days ago
Game Design
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Better freemium design | Motor World: Car Factory
This is a guest post from consultant Ben Sipe crossposted from his blog As a Game...
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An Indie Perspective: Implementing and Evolving the F2P Design Pattern
I’m not a fan of energy bars or other ‘negative’ mechanics where a player pays to...
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Hay Day and Beer: a toxic interaction?
I consider myself, emotionally, as a true fan, not a whale, even if my spending has...
More Game Design News
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[Gamesbriefers] How much friction should there be in F2P games?
When designing F2P games, how do you decide how much “friction” to build into...
- Posted 124 days ago
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How to ask someone out: part 1 of Dating Strategies for Player Retention
As with dating, engaging and retaining players early in the lifecycle is absolutely critical...
- Posted 158 days ago
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Why a game jam could be your greatest gift this year
I remember my first reaction when Nicholas Lovell suggested to me that my studio...
- Posted 165 days ago
- 1
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Ten Gamesbrief articles Jonathan Ross should read
It’s just been announced that Jonathan Ross has started a games studio. Hotsauce interactive...
- Posted 171 days ago
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Latest Game Design
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Better freemium design | Motor World: Car Factory
This is a guest post from consultant Ben Sipe crossposted...
- Posted 33 days ago
- 3
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An Indie Perspective: Implementing and Evolving the F2P Design Pattern
I’m not a fan of energy bars or other ‘negative’...
- Posted 73 days ago
- 2
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Hay Day and Beer: a toxic interaction?
I consider myself, emotionally, as a true fan, not a...
- Posted 75 days ago
- 5
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[Gamesbriefers] How much friction should there be in F2P games?
When designing F2P games, how do you decide how much...
- Posted 124 days ago
- 0
-
How to ask someone out: part 1 of Dating Strategies for Player Retention
As with dating, engaging and retaining players early in the...
- Posted 158 days ago
- 0
-
Why a game jam could be your greatest gift this year
I remember my first reaction when Nicholas Lovell suggested to...
- Posted 165 days ago
- 1
-
Ten Gamesbrief articles Jonathan Ross should read
It’s just been announced that Jonathan Ross has started a...
- Posted 171 days ago
- 0
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In-game messaging and the science of listening
The art of successful monetisation lies in the Science of...
- Posted 180 days ago
- 2
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[Gamesbriefers] Why are card battle games so popular?
A reader writes: “Right now I'm at pains to figure out...
- Posted 181 days ago
- 3
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What you should learn from HTML5 without using HTML5
Last week I was at the HTML5 developer's conference. A...
- Posted 215 days ago
- 2
Latest Game Design
Latest Articles
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Why Apple TV is a different strategy to Xbox One
Yesterday, I wrote a post on Microsoft’s flawed strategy...
- Posted 1 day ago
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How bad is the discovery problem?
As the marketplace for mobile and casual games has...
- Posted 2 days ago
- 2
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Xbox One: A flawed plan, well executed
There is a famous (unfortunately apocryphal) psychological experiment involving...
- Posted 2 days ago
- 20
Stuff You Need to Know
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[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules...
- Posted 107 days ago
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ARPDAUs, conversion rates and other new datapoints
I’ve been busy updating Gamesbrief’s Free-to-Play Spreadsheet benchmark pages...
- Posted 75 days ago
- 1
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 394 days ago
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