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Finance
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Journalists: Mind Candy has not made $250 million in revenue from merchandising
Mind Candy, the great British success story that makes Moshi Monsters, is 5 today. It is...
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Seeking players, making games: why Hide&Seek is crowdfunding
Having a proper relationship with an audience who values our work feels like the most important...
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Crowd Funding: an accountant’s view
If you work in the technology or creative sector, the likelihood is that you’ve heard of...
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Minecraft grosses over $250 million in 2012, but which platform dominated?
Mojang has just released stats for its unit sales of Minecraft in 2012. The...
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iOS indie game developers: are you paying too much VAT?
Business accounting seems to be something that scares the hell out of most of...
- Posted 192 days ago
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Six reasons why David Braben’s Kickstarter is exactly the right move
David Braben, one of the two original creators of Elite, the seminal space exploration,...
- Posted 192 days ago
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Experiment and Learn: Free-to-play design rule 14
The games industry is good at experimenting. It is not so good at making...
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Latest Finance
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Journalists: Mind Candy has not made $250 million in revenue from merchandising
Mind Candy, the great British success story that makes Moshi...
- Posted 23 days ago
- 0
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Seeking players, making games: why Hide&Seek is crowdfunding
Having a proper relationship with an audience who values our...
- Posted 53 days ago
- 0
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Crowd Funding: an accountant’s view
If you work in the technology or creative sector, the...
- Posted 118 days ago
- 2
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Minecraft grosses over $250 million in 2012, but which platform dominated?
Mojang has just released stats for its unit sales of...
- Posted 130 days ago
- 12
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iOS indie game developers: are you paying too much VAT?
Business accounting seems to be something that scares the hell...
- Posted 192 days ago
- 3
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Six reasons why David Braben’s Kickstarter is exactly the right move
David Braben, one of the two original creators of Elite,...
- Posted 192 days ago
- 7
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Experiment and Learn: Free-to-play design rule 14
The games industry is good at experimenting. It is not...
- Posted 198 days ago
- 7
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Would you buy Zynga if the shareholders PAID you to take it away?
“Zynga is currently trading at a discount to cash”, scream...
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Dear Rovio, please don’t IPO, you’ll kill the market
Together with law firm Osborne Clarke, I host a lunch...
- Posted 220 days ago
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What is the download pattern of a freemium (or paymium) game?
A friend of mine has asked me how I would...
- Posted 224 days ago
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Latest Finance
-
Journalists: Mind Candy has not made $250 million in revenue from merchandising
Mind Candy, the great British success story that makes Moshi...
- Posted 23 days ago
- 0
-
Seeking players, making games: why Hide&Seek is crowdfunding
Having a proper relationship with an audience who values our...
- Posted 53 days ago
- 0
-
Crowd Funding: an accountant’s view
If you work in the technology or creative sector, the...
- Posted 118 days ago
- 2
-
Minecraft grosses over $250 million in 2012, but which platform dominated?
Mojang has just released stats for its unit sales of...
- Posted 130 days ago
- 12
-
iOS indie game developers: are you paying too much VAT?
Business accounting seems to be something that scares the hell...
- Posted 192 days ago
- 3
Latest Articles
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Xbox One: A flawed plan, well executed
There is a famous (unfortunately apocryphal) psychological experiment involving...
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[Gamesbriefers] Should you go free-to-play with big name ip?
You run a big games company. You have the...
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Why Frozen Synapse costs money
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Stuff You Need to Know
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[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules...
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ARPDAUs, conversion rates and other new datapoints
I’ve been busy updating Gamesbrief’s Free-to-Play Spreadsheet benchmark pages...
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
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