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Archive for the ‘Distribution’ Category

  1. Seven reasons why you will develop for Android (and three reasons why it will be challenging)

    January 31, 2012

    At the Mobile Games Forum this year it was clear that the landscape of platforms for games development had changed dramatically in the past year. One year ago, feature phones were still relevant in the US and EU, but now smartphones dominate. While iOS is responsible for the boom in mobile gaming, Android has grown rapidly, and looks like an increasingly promising prospect for game developers. Here’s why.

  2. Statistics from the mobile games forum

    January 30, 2012

    If you missed some of the best figures from the Mobile Games Forum, either because you weren’t there or because you were too busy networking, don’t worry. GAMESbrief has you covered.

  3. How large is the online and mobile games market?

    December 21, 2011

    Online and mobile gaming are growing rapidly to become ever more powerful and influential markets.

  4. CD Projekt and Piracy

    December 19, 2011

    CD Projekt has been in the news of late over its judicious mailshotting of thousands of members of the German public with demands for settlements to the tune of €911.80 for alleged copyright infringement of The Witcher 2.

  5. The End of the Beginning

    December 15, 2011

    “This not the end. It is not even the beginning of the end, but it is, perhaps, the end of the beginning.”

    It’s time for Facebook games to level up.

  6. Dinosaurs and Embryos at the Social Games Summit

    December 7, 2011

    Where are social games going in the next few years? The panelists and speakers at the Social Games Summit were keen to speculate and debate. Here are some short, simple ideas.

  7. Four ethical principles we used when making Forever Drive

    November 15, 2011

    “Free-to-play” games have caused intense reactions in the gaming community, with strong views on whether it is an ethically sound way to design games or whether it is slot machines in disguise. When we designed Forever Drive, we saw the opportunity to experiment with this business model for the first time. More importantly, we took it upon ourselves as a challenge to create a game that was free of any unethical mechanisms.

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