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Archive for the ‘Distribution’ Category

  1. Why your game should be free to play

    April 17, 2012

    If you were to believe free-to-play evangelists like ngmoco’s Ben Cousins or PopCap’s Giordano Contestabile, then anyone asking whether or not free-to-play is a fad has missed the boat. It’s not the future anymore, they argue, because it’s already here. And from the looks of it, they’re right. Here’s three reasons why.

  2. Subscriptions are not the future, they are the past

    February 10, 2012

    Last month, Strauss Zelnick, CEO of Take Two, said “I’ve said for years the Holy Grail of our business is to take a packaged goods release and turn it into a subscription model.”

    Zelnick may have been saying it for years, but it seems a shame that he is really pushing it (as are EA and Activision) just as a new proven business model comes along that is better for consumers, makes more money for companies and is better suited to providing choice and diversity in games.

  3. Seven reasons why you will develop for Android (and three reasons why it will be challenging)

    January 31, 2012

    At the Mobile Games Forum this year it was clear that the landscape of platforms for games development had changed dramatically in the past year. One year ago, feature phones were still relevant in the US and EU, but now smartphones dominate. While iOS is responsible for the boom in mobile gaming, Android has grown rapidly, and looks like an increasingly promising prospect for game developers. Here’s why.

  4. Statistics from the mobile games forum

    January 30, 2012

    If you missed some of the best figures from the Mobile Games Forum, either because you weren’t there or because you were too busy networking, don’t worry. GAMESbrief has you covered.

  5. How large is the online and mobile games market?

    December 21, 2011

    Online and mobile gaming are growing rapidly to become ever more powerful and influential markets.

  6. CD Projekt and Piracy

    December 19, 2011

    CD Projekt has been in the news of late over its judicious mailshotting of thousands of members of the German public with demands for settlements to the tune of €911.80 for alleged copyright infringement of The Witcher 2.

  7. The End of the Beginning

    December 15, 2011

    “This not the end. It is not even the beginning of the end, but it is, perhaps, the end of the beginning.”

    It’s time for Facebook games to level up.

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