- ARPDAUPosted 287 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 328 days ago
- Your quick guide to metricsPosted 381 days ago
More Design rules for free-to-play games News
-
I must not fail: Free-to-play Design Rule 12
Free-to-play games are all about success. That does not mean that players can’t have to...
- Posted 239 days ago
- 12
-
F2P Design Rules–only $2.99/£1.74
We announced the F2P Design Rules were published on Amazon yesterday. Some people have...
- Posted 244 days ago
- 6
-
Kill the tutorial: Free-to-play Design Rule 11
In those first few minutes, you have to convince me, body and soul, that...
- Posted 245 days ago
- 4
-
Have pizzazz, not polish: Free-to-play Design Rule 10
Pizzazz is not about looking pretty (well, OK, it is). It is not about...
- Posted 253 days ago
- 11
-
Make it possible to spend $100: Free-to-play Design Rule 9
The secret of success of a free-to-play game is not about getting a little...
- Posted 260 days ago
- 2
-
The no-brainer first dollar: Free-to-play Design Rule 8
For a player, the decision to spend for the first time is a momentous...
- Posted 266 days ago
- 2
-
Be Free-to-Play forever: Free-to-play Design, rule 7
The primary advantage that freemium offers over premium is a low barrier to entry....
- Posted 274 days ago
- 2
Latest Design rules for free-to-play games
-
[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules for...
- Posted 132 days ago
- 0
-
[Video] Nicholas explains F2P Design Rule No. 3
The third rule in GAMESbrief’s Design Rules for Free-to-Play Games...
- Posted 141 days ago
- 0
-
[Video] Watch Nicholas present F2P Design Rules 1 & 2
Last year, we ran a series of 15 posts outlining...
- Posted 147 days ago
- 1
-
Game Development never ends: Free to play design rule 15
A game is never done. The hardest part of making...
- Posted 217 days ago
- 3
-
Experiment and Learn: Free-to-play design rule 14
The games industry is good at experimenting. It is not...
- Posted 224 days ago
- 7
-
Sell emotion, not content: Free-to-play Design Rule 13
Selling content is what content creators do, right? Not any more. Now...
- Posted 231 days ago
- 2
-
Help us out: Review Design Rules for Free-to-Play Games
We launched Design Rules for Free-to-Play Games on Kindle a...
- Posted 233 days ago
- 9
-
I must not fail: Free-to-play Design Rule 12
Free-to-play games are all about success. That does not mean that...
- Posted 239 days ago
- 12
-
F2P Design Rules–only $2.99/£1.74
We announced the F2P Design Rules were published on Amazon...
- Posted 244 days ago
- 6
-
Kill the tutorial: Free-to-play Design Rule 11
In those first few minutes, you have to convince me,...
- Posted 245 days ago
- 4
Latest Design rules for free-to-play games
-
[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules for...
- Posted 132 days ago
- 0
-
[Video] Nicholas explains F2P Design Rule No. 3
The third rule in GAMESbrief’s Design Rules for Free-to-Play Games...
- Posted 141 days ago
- 0
-
[Video] Watch Nicholas present F2P Design Rules 1 & 2
Last year, we ran a series of 15 posts outlining...
- Posted 147 days ago
- 1
-
Game Development never ends: Free to play design rule 15
A game is never done. The hardest part of making...
- Posted 217 days ago
- 3
-
Experiment and Learn: Free-to-play design rule 14
The games industry is good at experimenting. It is not...
- Posted 224 days ago
- 7
Latest Articles
-
[Gamesbriefers] Will the big next-gen console title be Free-to-Play?
This generation’s Call of Duty will be a freemium...
- Posted 1 day ago
- 1
-
The real reason Microsoft screwed up its used games strategy so badly
Microsoft has messed up its DRM strategy. It did...
- Posted 5 days ago
- 3
-
[Gamesbriefers] How do you decide whether you should put ads in your games
Should developers focus on honing their IAP strategy or...
- Posted 6 days ago
- 4
Stuff You Need to Know
-
[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules...
- Posted 132 days ago
- 0
-
ARPDAUs, conversion rates and other new datapoints
I’ve been busy updating Gamesbrief’s Free-to-Play Spreadsheet benchmark pages...
- Posted 100 days ago
- 1
-
50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 419 days ago
- 0






