- ARPDAUPosted 259 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 301 days ago
- Your quick guide to metricsPosted 353 days ago
Design rules for free-to-play games
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[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules for Free-to-Play Games, Nicholas explains Rule Four:...
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[Video] Nicholas explains F2P Design Rule No. 3
The third rule in GAMESbrief’s Design Rules for Free-to-Play Games is “Come for a Minute, Stay...
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[Video] Watch Nicholas present F2P Design Rules 1 & 2
Last year, we ran a series of 15 posts outlining our Design Rules for Free-to-Play Games...
More Design rules for free-to-play games News
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Game Development never ends: Free to play design rule 15
A game is never done. The hardest part of making a free-to-play game is...
- Posted 190 days ago
- 3
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Experiment and Learn: Free-to-play design rule 14
The games industry is good at experimenting. It is not so good at making...
- Posted 197 days ago
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Sell emotion, not content: Free-to-play Design Rule 13
Selling content is what content creators do, right? Not any more. Now that digital distribution has...
- Posted 204 days ago
- 2
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Help us out: Review Design Rules for Free-to-Play Games
We launched Design Rules for Free-to-Play Games on Kindle a little less than a...
- Posted 206 days ago
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Latest Design rules for free-to-play games
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[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules for...
- Posted 105 days ago
- 0
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[Video] Nicholas explains F2P Design Rule No. 3
The third rule in GAMESbrief’s Design Rules for Free-to-Play Games...
- Posted 113 days ago
- 0
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[Video] Watch Nicholas present F2P Design Rules 1 & 2
Last year, we ran a series of 15 posts outlining...
- Posted 120 days ago
- 1
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Game Development never ends: Free to play design rule 15
A game is never done. The hardest part of making...
- Posted 190 days ago
- 3
-
Experiment and Learn: Free-to-play design rule 14
The games industry is good at experimenting. It is not...
- Posted 197 days ago
- 7
-
Sell emotion, not content: Free-to-play Design Rule 13
Selling content is what content creators do, right? Not any more. Now...
- Posted 204 days ago
- 2
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Help us out: Review Design Rules for Free-to-Play Games
We launched Design Rules for Free-to-Play Games on Kindle a...
- Posted 206 days ago
- 9
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I must not fail: Free-to-play Design Rule 12
Free-to-play games are all about success. That does not mean that...
- Posted 211 days ago
- 12
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F2P Design Rules–only $2.99/£1.74
We announced the F2P Design Rules were published on Amazon...
- Posted 216 days ago
- 6
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Kill the tutorial: Free-to-play Design Rule 11
In those first few minutes, you have to convince me,...
- Posted 218 days ago
- 4
Latest Design rules for free-to-play games
-
[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules for...
- Posted 105 days ago
- 0
-
[Video] Nicholas explains F2P Design Rule No. 3
The third rule in GAMESbrief’s Design Rules for Free-to-Play Games...
- Posted 113 days ago
- 0
-
[Video] Watch Nicholas present F2P Design Rules 1 & 2
Last year, we ran a series of 15 posts outlining...
- Posted 120 days ago
- 1
-
Game Development never ends: Free to play design rule 15
A game is never done. The hardest part of making...
- Posted 190 days ago
- 3
-
Experiment and Learn: Free-to-play design rule 14
The games industry is good at experimenting. It is not...
- Posted 197 days ago
- 7
Latest Articles
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[Gamesbriefers] Should you go free-to-play with big name ip?
You run a big games company. You have the...
- Posted 2 days ago
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Why Frozen Synapse costs money
I believe free-to-play in core games works at a...
- Posted 6 days ago
- 18
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Why I haven’t bought Frozen Synapse on iPad for £4.99 yet
Frozen Synapse from Mode 7 Games is by all...
- Posted 6 days ago
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Stuff You Need to Know
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[Video] Design Rule 4: Build Complexity in Layers
Continuing our series of videos introducing GAMESbrief’s Design Rules...
- Posted 105 days ago
- 0
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ARPDAUs, conversion rates and other new datapoints
I’ve been busy updating Gamesbrief’s Free-to-Play Spreadsheet benchmark pages...
- Posted 72 days ago
- 1
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50 questions: Should I let my lawyer negotiate the deal?
"Going toe-to-toe with an experienced venture capitalist negotiating on...
- Posted 392 days ago
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