Archive for id Software

If QuakeLive can’t survive on advertising alone, who can?
August 17, 2009

Interview with Todd Hollenshead: QuakeLive, OnLive and Wolfenstein for iPhone
April 6, 2009

QuakeLive hits 100,000 registrations in 6 hours, falls over
February 25, 2009

Quake Live launches Open Beta today
February 24, 2009

  • Get the inside track to self-publishing
  • Discover the four key roles of a publisher
  • Learn what YOU need to do get your game to market
Find out more
Get the first two chapters of How to Publish a Game ABSOLUTELY FREE
Advertisements