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	<title>Games Brief &#187; GameStop</title>
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	<description>The Business of Games</description>
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		<title>Social gaming comes of age: Social gaming companies trouser half a billion dollars in just one week</title>
		<link>http://www.gamesbrief.com/2009/11/social-gaming-comes-of-age-social-gaming-companies-trouser-half-a-billion-dollars-in-just-one-week/</link>
		<comments>http://www.gamesbrief.com/2009/11/social-gaming-comes-of-age-social-gaming-companies-trouser-half-a-billion-dollars-in-just-one-week/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 14:11:23 +0000</pubDate>
		<dc:creator>Nicholas Lovell</dc:creator>
				<category><![CDATA[Acquisitions]]></category>
		<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Balderton]]></category>
		<category><![CDATA[Casual Games]]></category>
		<category><![CDATA[GameStop]]></category>
		<category><![CDATA[Investment]]></category>
		<category><![CDATA[Jolt Online]]></category>
		<category><![CDATA[Lightspeed Venture Partners]]></category>
		<category><![CDATA[New Enterprise Associates]]></category>
		<category><![CDATA[Norwest Venture Partners]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[Playdom]]></category>
		<category><![CDATA[Playfish]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Zynga]]></category>
		<category><![CDATA[wooga]]></category>
		<category><![CDATA[Acquisition]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[social games]]></category>

		<guid isPermaLink="false">http://www.gamesbrief.com/2009/11/social-gaming-comes-of-age-social-gaming-companies-trouser-half-a-billion-dollars-in-just-one-week/</guid>
		<description><![CDATA[For anyone who thinks that social games are not real business, last week proved them so wrong. Between 10th and 17th November nearly every major social games company raised money or was bought, and one or two smaller ones as well. And when those sums add up to nearly half a billion dollars, even the [...]]]></description>
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<p><strong>For anyone who thinks that social games are not real business, last week proved them so wrong. Between 10th and 17th November nearly every major social games company raised money or was bought, and one or two smaller ones as well. And when those sums add up to nearly half a billion dollars, even the most tenacious naysayer (are you listening, boxed product companies) needs to pay attention.</strong></p>
<p> <span id="more-2102"></span><br />
<h1>Playfish acquisition by Electronic Arts</h1>
<div class="alignleft"><a title="Playfish website" href="http://www.playfish.com/"><img alt="Playfish logo" src="http://www.gamesbrief.com/assets/logos/playfish_blue_300x100.gif" /></a></div>
<p><strong><em>Monday: </em></strong>The biggest news was <a title="Gamesbrief: Why the acquisition of Playfish is still a steal at $400 million" href="http://www.gamesbrief.com/2009/11/why-eas-acquisition-of-playfish-is-still-a-steal-at-400-million/">Electronic Arts’ acquisition of Playfish</a> for $275 million in cash, $25 million in equity retention arrangements and an earnout of $100 million, bringing the potential total to $400 million. The purchase, timed as it was with the announcement of <a title="Gamesbrief: 1,500 jobs to go at Electronic Arts as it replaces traditional games with social games" href="http://www.gamesbrief.com/2009/11/1500-jobs-to-go-at-electronic-arts-as-it-replaces-traditional-games-with-social-games/">1,500 layoffs</a>, marked a <a title="Gamesbrief: Hard-a-port! Is Riccitiello’s strategy to turn the Electronic Arts supertanker working?" href="http://www.gamesbrief.com/2009/11/hard-a-port-is-riccitiellos-strategy-to-turn-the-electronic-arts-supertanker-working/">clear change in the EA’s strategy</a> and demonstrated John Riccitiello’s determination to turn the former 800-lb gorilla of gaming onto a new path to regain that crown.</p>
<h1>Jolt Online acquisition / investment by GameStop</h1>
<div class="alignright"><a title="Jolt Online website" href="http://www.joltonline.com/"><img alt="Jolt Online logo" src="http://www.gamesbrief.com/assets/logos/joltonline.jpg" /></a></div>
<p><strong><em>Sunday:</em></strong> Meanwhile, no-one seems to have noticed the steps by GameStop, the major physical retailer of boxed games in the US, to buy into the social/casual gaming space. It has taken a <a title="Silicon Republic: GameStop acquires stake in JOLT Online" href="http://www.siliconrepublic.com/news/article/14355/business/gamestop-acquires-stake-in-jolt-online">majority stake in Jolt Online</a>. It’s the second success for founder Dylan Collins, who <a title="Silicon Republic: Leading US games publisher buys DemonWare" href="http://www.siliconrepublic.com/news/article/7439/new-media/leading-us-games-publisher-buys-demonware/">sold middleware provider Demonware to Activision</a> three years ago for $15 million. </p>
<p>The deal was reported on 8th November 2009 (a Sunday!). And then was overshadowed by the Playfish deal. No wonder no-one noticed it.</p>
<p>Jolt Online offers free-to-play browser games such as <a title="Legends of Zork website" href="http://legendsofzork.com/">Legends of Zork</a> and <a title="Playboy Manager website" href="http://playboymanager.com/">Playboy Manager</a>. The company was only founded last year and this early investment by GameStop is testament to the current focus on casual games amongst traditional games companies.</p>
<h1>Playdom raises $43 million in its first funding round</h1>
<div class="alignleft"><a title="Playdom website" href="http://www.playdom.com/"><img alt="Playdom logo" src="http://www.gamesbrief.com/assets/logos/playdom.jpg" /></a></div>
<p><em><strong>Tuesday:</strong></em> Just as the ink was drying on the EA acquisition of Playfish (I almost said “swoop for Playfish”, I’m becoming more tabloid), TechCrunch confirmed that <a title="TechCrunch: Exclusive: Playdom Raises A Huge Round At A Huge Valuation" href="http://www.techcrunch.com/2009/11/11/exclusive-playdom-raises-a-huge-round-at-a-huge-valuation/">Playdom has completed its first round of funding</a>.</p>
<p>Playdom raised $43 million at a pre-money valuation of $260 million. Investors include New Enterprise Associates, Lightspeed Venture Partners, NorWest Venture Partners and chairman Rick Thompson.</p>
<h1>Playdom acquires Facebook developer Green Patch and iPhone developer Trippert Labs</h1>
<div class="alignleft"><a title="Green Patch Facebook page" href="http://www.facebook.com/apps/application.php?id=7629233915"><img alt="Green Patch logo" src="http://www.gamesbrief.com/assets/logos/greenpatch.gif" /></a></div>
<p><em><strong>Tuesday:</strong></em> Not content with the capital raising, Playdom also announced that it had <a title="Inside Social Games: Playdom Buys Green Patch and Trippert Labs — On the Way to IPO?" href="http://www.insidesocialgames.com/2009/11/12/playdom-buys-green-patch-and-trippert-labs-on-the-way-to-ipo/">acquired Green Patch</a>, developers of Facebook games like (Lil) Farm Life and (Lil) Green Patch. That moves Playdom up to being the #5 game developer on Facebook, according to <a title="App Data: Games leaderboard" href="http://www.appdata.com/leaderboard/apps/?cat_id=400">AppData</a>, with Monthly Active Users of 22.8 million (behind Zynga, Playfish, Crowdstar and 6 Waves). </p>
<p>And one acquisition wasn’t enough. Playdom also bought Trippert Labs, an iPhone developer in Menlo Park. Terms were not disclosed for either transaction.</p>
<h1>Balderton invests €5 million in wooga</h1>
<div class="alignright"><a title="wooga website" href="http://www.wooga.com/"><img alt="wooga logo" src="http://www.gamesbrief.com/assets/logos/wooga.jpg" /></a></div>
<p><strong><em>Thursday:</em></strong> In any other week, this would have been big news. <a title="Wooga: wooga secures €5m ($7.5m) in funding led by Balderton" href="http://www.wooga.net/press/12112009/">Balderton Capital have invested €5 million in wooga</a>, a Berlin-based developer of games of Facebook. Holtzbrinck Ventures, which invested earlier this year, also participated in the round.</p>
<p><a title="wooga website" href="http://www.wooga.net">wooga</a> (which apparently stands for “world of games”) was only launched in January 2009. The company’s main game is Brain Buddies, and wooga is the <a title="AppData: Games developers" href="http://www.appdata.com/leaderboard/developers/?list_select=devs&amp;fanbase=0&amp;metric_select=mau&amp;cat_id=400">#14 game developer on AppData</a> with 5.3 million Monthly Active Users.</p>
<p>Balderton is no stranger to games and virtual worlds, with investments in <a title="Big Fish Games website" href="http://www.bigfishgames.com">Big Fish Games</a>, <a title="Sulake website" href="http://www.sulake.com">Sulake</a> (<a title="Habbo Hotel website" href="http://www.habbo.com">Habbo Hotel</a>), <a title="Codemasters website" href="http://www.codemasters.com">Codemasters</a>, <a title="Wee World website" href="http://www.weeworld.com">Wee World</a>, <a title="Metaversum website" href="http://www.metaversum.com">Metaversum</a> and <a title="Natural Motion website" href="http://www.naturalmotion.com">NaturalMotion</a>.</p>
<h1>Bonus: Did Zynga just raise a further $15 million?</h1>
<div class="alignleft"><a title="Zynga website" href="http://www.zynga.com/"><img alt="Zynga logo" src="http://www.gamesbrief.com/assets/logos/zynga.jpg" /></a></div>
<p><strong><em>Yesterday:</em></strong> And then, just as the flurry of activity looked as if it was all over, rumours surface that Zynga, the clear social gaming leader, had just <a title="Venturebeat: Zynga raises more venture capital for social gaming expansion" href="http://venturebeat.com/2009/11/17/zynga-raises-more-venture-capital-for-social-gaming-expansion/">raised another $15 million</a> at an estimated valuation of $625 million.</p>
<p>The announcement appeared in a <a title="SEC: Notice of Exempt Offering of Securities for Zynga Game Network Inc" href="http://sec.gov/Archives/edgar/data/1439404/000143940409000002/xslFormDX01/primary_doc.xml">regulatory filing with the Securities and Exchange Commission</a> dated 3rd November 2009 and lists only existing investors (Zynga has previously raised nearly $40 million in two rounds). </p>
<p>Inside Social Games argues that this is, in fact <a title="Inside Social Games: Zynga Raises $15.2 Million At a $625 Million Valuation — Or Is This Old News?" href="http://www.insidesocialgames.com/2009/11/17/zynga-raises-15-2-million-at-a-625-million-valuation-or-is-this-old-news/">old news</a>: it’s an extension to a previous round, possibly completed in July. I’m a little unclear as to whether this can be true (if anyone knows that relevant SEC rules, please let&#160; me know in the comments) but whatever the truth, Zynga has now raised $55 million in total.</p>
<h1>Social gaming is red hot</h1>
<p>If anyone was in any doubt that social and casual gaming are red hot, they can’t be any more. There may be many nay-sayers still arguing that this is an overvalued boom like the frenzy for mobile gaming companies earlier in the decade.</p>
<p>But I see a different picture:</p>
<ul>
<li>The second largest independent games publisher in the world making a sharp change in strategy </li>
<li>A games retailer becoming a games publisher/developer </li>
<li>Consolidation starting amongst the lower echelons of Facebook game developers </li>
<li>And continued appetite for investment in fast-growing social/casual gaming companies. </li>
</ul>
<p>Put it all together and you see that social gaming has come of age. </p>


<p>Related posts:<ol><li><a href='http://www.gamesbrief.com/2009/09/social-games-market-worth-1-billion-annually-says-playfish/' rel='bookmark' title='Permanent Link: Social games market worth $1 billion annually, says Playfish'>Social games market worth $1 billion annually, says Playfish</a></li>
<li><a href='http://www.gamesbrief.com/2010/06/gambling-companies-get-big-on-gaming/' rel='bookmark' title='Permanent Link: Gambling companies get big on gaming'>Gambling companies get big on gaming</a></li>
<li><a href='http://www.gamesbrief.com/2010/06/the-online-games-market-was-worth-15-billion-in-2009-and-will-grow-to-20-billion-in-2010/' rel='bookmark' title='Permanent Link: The online games market was worth $15 billion in 2009, and will grow to $20 billion in 2010'>The online games market was worth $15 billion in 2009, and will grow to $20 billion in 2010</a></li>
</ol></p>]]></content:encoded>
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		<title>Gamestop doesn&#8217;t discipline staff, it offers them &#8220;performance coaching&#8221;</title>
		<link>http://www.gamesbrief.com/2009/04/gamestop-doesnt-discipline-staff-it-offers-them-performance-coaching/</link>
		<comments>http://www.gamesbrief.com/2009/04/gamestop-doesnt-discipline-staff-it-offers-them-performance-coaching/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 18:26:08 +0000</pubDate>
		<dc:creator>Nicholas Lovell</dc:creator>
				<category><![CDATA[GameStop]]></category>
		<category><![CDATA[euphemism]]></category>
		<category><![CDATA[new]]></category>

		<guid isPermaLink="false">http://www.gamesbrief.com/?p=1635</guid>
		<description><![CDATA[Kotaku is running a story about GameStop letting staff play games and then selling them as new. I&#8217;m struggling to get worked up about this. But I loved GameStop&#8217;s corporate speak. Kotaku quotes the company policy regarding &#8220;checkouts&#8221; (the practice of staff members borrowing copies) as follows: &#8220;Merchandise that leaves the store without being properly [...]]]></description>
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<p>Kotaku is running a story about <a title="Kotaku: GameStop Sells Played Games As New, Sources Say, Practice Could Be Illegal" href="http://kotaku.com/5205385/gamestop-sells-played-games-as-new-sources-say-practice-could-be-illegal#c">GameStop letting staff play games and then selling them as new</a>.</p>
<p>I&#8217;m struggling to get worked up about this.</p>
<p>But I loved GameStop&#8217;s corporate speak. Kotaku quotes the company policy regarding &#8220;checkouts&#8221; (the practice of staff members borrowing copies) as follows:</p>
<div style="margin:5px;padding:20px;background-color:#eee;">&#8220;Merchandise that leaves the store without being properly checked out or purchased is considered to be unauthorized removal of Company property and may result in performance coaching up to and including termination of your employment.&#8221;</div>
<p>Just to jam the point home: &#8221;performance coaching that may include termination of your employment&#8221; = the most ridiculous euphemism for disciplinary procedures I&#8217;ve ever seen.</p>


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