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Archive for the ‘Analysis’ Category

  1. Four reasons why Temple Run is dominating the app store

    January 16, 2012

    Temple Run, an “endless-runner” with high production values is the latest free-to-play darling.

    In an interview with TechCrunch, Imangi studios co-founder Natalia Luckyanova (aside: what a marvellous name for an entrepreneur), gave some useful statistics.

  2. ChannelFlip gets Acquired by Shine Media, and one of my Black Swans comes good

    January 6, 2012

    In a tweet this morning, Yoel Flohr, head of business development for Shine Group, announced that the company had acquired Channelflip.
    I’ve worked with Justin Gayner and Wil Harris since their early days of the company. Channelflip was one of my “Black Swans”, a company in which I have an equity stake which is risky, but with potential for a great payoff. I’m delighted that Wil and Justin have found a new home (alongside social game developer Bossa Studios too) at Shine.

  3. How many units has Whale Trail sold, and in which Countries?

    December 21, 2011

    UsTwo are continuing their habit of being extremely open with the sales data from their game Whale Trail.

    In a tweet yesterday, Chief Wonka Mills (as the head of the UsTwo styles himself), shared this chart of unit sales of Whale Trail to date, by country.

  4. Go Free to make money on iOS–57% of the Top Grossing Games on the US Appstore are Free

    December 20, 2011

    My analysis of the top grossing apps of 2011 yesterday covered the UK market. Today, I’ll look at the US App Store Top Grossing apps, based on the 2011 Rewind feature.

    Games dominate the appstore in the US, with a full 80% of the top grossing apps. Only one non-game app appears in the top 20 (a navigation app called MotionX GPS Drive).

  5. 59% of the Top Grossing Apps in the whole of 2011 were Free

    December 19, 2011

    I think that the data points about whether free works are becoming very clear.

    In 2011, across the whole Appstore, 59% of the top grossing apps (not games, but all apps) were free.

    The charts below show the price points and genres of the top 101 games on the AppStore,

  6. What is Facebook scared of?

    November 15, 2011

    At the Social Gaming Summit in London yesterday, Julien Codorniou, European head of gaming partnerships for Facebook, gave a keynote on the power of the graph.

    For me, the presentation revealed more about Facebook’s fears than its strengths

  7. Games law, EULAs and terms of service

    November 14, 2011

    Osborne Clark’s seminar for inhouse lawyers in the games industry was surprisingly interesting for a non-lawyer like me. I’ve already embedded Jas Purewal’s slides on Lodsys, the mobile patent wars and interactive entertainment in a previous post. These are the slides on “EULAs and terms of service: what works and what doesn’t”. If you find [...]

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