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Archive for the ‘Analysis’ Category

  1. Zynga’s share price collapses as status as "Facebook proxy" disappears

    May 18, 2012

    Zynga’s shares have fallen by 11.4% in the fast few minutes since Facebook started trading in the US. I’m kicking myself for not seeing this coming.

  2. Minecraft makes $80 million in revenue but hardly any profit

    March 26, 2012

    The Financial Times has uncovered numbers from Minecraft-maker Mojang’s financial statements suggesting the company made revenues of $80 million from Minecraft sales in the 15 months since the game launched in October 2010.

    That figure compares to Rovio’s $100m revenues last year.

    But there is a big difference. Mojang only made EBITDA of $13.5m.

  3. World of tanks reaches Double digit Millions in Monthly profit

    March 19, 2012

    The juggernaut that is World of Tanks has revealed some impressive metrics in an interview with GamesIndustry,biz.

  4. EA to lose $17m in profit from GAME’s Demise?

    March 12, 2012

    At a Wedbush investor conference last week, John Riccitiello, CEO of Electronic Arts, said: “One of the challenges that we have this quarter is we did flag a risk on one of the major European retailers having trouble, costing us sort of mid-single-digit EPS [earnings per share]. “That now looks like all but a certainty. [...]

  5. If the share price is zero, why is GAME Group “Worth” £91 million?

    February 29, 2012

    The current challenges at GAME Group, which won’t be stocking games from EA or Nintendo, have hit its share price, which is currently trading at 5.0p (down 15% on the day), giving the company a market valuation of £20.74. That’s not the full picture. Because the real value of a company (known as the Enterprise [...]

  6. Is your game’s economy working for you?

    February 13, 2012

    If you’re going to make money from in-app purchases, your game has a fictional economy of some sort. The story your game tells about its economy, and the place of players in that economy, sends out a message. That message could transform the way your game monetises.

  7. Double Fine’s Kickstarter project is just like Zynga’s Free-to-play model

    February 9, 2012

    Yesterday, Tim Schafer and Ron Gilbert, creators of classic point-and-click adventures such as Day of the Tentacle and Monkey Island respectively, broke new ground in the funding of video games.

    They put up a Kickstarter page asking for fans to fund them $400,000 to build a new point-and-click adventure. Within 24 hours, they had raised the full amount, and then some, and the process they have demonstrated how the digital world has totally transformed the nature of content creation.

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