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Gamesbrief Advent sale this Friday!
Do you want to get How to Publish a Game for just £25? Well then we have an early Christmas present for you. This Friday we’re running a one-day sale from 00.00 EST (that’s 5am GMT). It’s...
- Posted 164 days ago
Ten Gamesbrief articles Jonathan Ross should read
It’s just been announced that Jonathan Ross has started a games studio. Hotsauce interactive is said to be staffed by a number of experienced developers, and has released an iOS game called Cacha Cacha Aliens. I’m quite...
- Posted 164 days ago
In-game messaging and the science of listening
The art of successful monetisation lies in the Science of Listening. Listening to your players and using that data to create the right messaging strategy is a true science that many publishers and developers are yet to...
- Posted 172 days ago
Crowdfunding a video series by lawyers for indie devs
Most people just want to follow their passion, create new things and make money. So that's what most resources for indie developers focus on. As was pointed out in a recent guest post, many indie developers...
- Posted 178 days ago
Freemium revenues have increased 4x on iOS in 12 months
60% of social games monetisation comes from virtual goods. Ustwo's Whale Trail has achieved an eightfold increase in number of downloads per month since switching from paid to free. 85% of players do not return after the...
- Posted 194 days ago
Zynga and Rovio: the numbers [infographic]
This great infographic puts the numbers on Zynga and Rovio side by side. With Rovio planning an IPO next year, it is doomed to the same crisis as Zynga? Can Zynga even hope to emulate Rovio's success...
- Posted 199 days ago
What you should learn from HTML5 without using HTML5
Last week I was at the HTML5 developer's conference. A dark shadow hung over the entire event, and Mark Zuckerberg's words could be heard echoing through every presentation: "our biggest mistake was betting on HTML5." Predictably then, a...
- Posted 207 days ago