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  1. CD Projekt and Piracy

    December 19, 2011

    CD Projekt has been in the news of late over its judicious mailshotting of thousands of members of the German public with demands for settlements to the tune of €911.80 for alleged copyright infringement of The Witcher 2.

  2. How To Be a Good Freelancer

    April 3, 2011

    This is a guest post by freelance narrative designer, Tom Jubert. Check out his industry blog, Plot is Gameplay’s Bitch, at http://blog.tomjubert.com/ Sorry for the header. In promotion of his new freelancer database, Nicholas asked me to share what I know about freelancing for anyone who’s maybe looking to make the shift. I’ve been contracting [...]

  3. With Fewer Obstacles to Release and Escalating Audience Demand, is PC Gaming Becoming the Realm of the B-Game?

    March 7, 2011

    This is a guest post by freelance narrative designer, Tom Jubert. Check out his industry blog, Plot is Gameplay’s Bitch, at http://blog.tomjubert.com/ Sometimes I like to wander around Steam looking for some under-marketed, under-reviewed, under-£5 indie gem. Sometimes I find fascinating stuff like Dinner Date or Winter Voices; sometimes it’s utter tat; but it’s always [...]

  4. Dear Esther: The Mod Community’s Backlash at Premium Pinchbeck

    February 21, 2011

    Dear Esther was an experimental 2008 Half-Life 2 mod which positioned the player as a nigh-on passive entity; a nameless soul exploring a Hebridean island at snail’s pace while semi-randomised letters to ‘Esther’  are syphoned through the speakers. It was produced by Dan Pinchbeck and his crew as part of a research project at the [...]

  5. Why Indie Remains Misunderstood

    December 9, 2010

    The conversation I have with non-industry types more frequently than any other – save for, perhaps, the “Wait, video games have stories?” one – is the “Why do you give a shit about enabling 13 – 30 year old males in blowing one another up?” one. It can be a real drag because while I enjoy AAA as much as the next lad it’s not what I’m all about. It’s something developers, particularly independent ‘arty’ types, complain about a lot. But I have to say: I kinda understand.

  6. Dissolved Indie Dev Outerlight on Ubisoft vs Risk: “Digital distribution remains the only sane choice for developers.”

    October 14, 2010

    This is a guest post by freelance narrative designer, Tom Jubert. Check out his industry blog, Plot is Gameplay’s Bitch, at http://blog.tomjubert.com/ Outerlight – the innovative Scottish team behind The Ship and upcoming spiritual sequel Bloody Good Time – revealed recently that the team was no more in a frank interview with BigDownload.com. Studio co-founder [...]

  7. Vampire: Bloodlines’ Brian Mitsoda: “It would be nice if there were more unique $500,000 projects.”

    September 1, 2010

    This is a guest post by freelance narrative designer, Tom Jubert. Check him out at http://www.tomjubert.com/ Interactive writing and narrative design is one of the fastest growing areas of game development. This positions it – potentially – at the cutting edge of our medium, and in constant need of discussion, analysis and re-evaluation. I set [...]

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