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  • Zyngapocalypse Now (And What Comes Next?)

    Both inside and outside the walls of Facebook, the story of social games has become one of dead geese and golden eggs, flatlined growth, formulaic games and shady practises. Many warned that the sector was slowing down,...

    • Posted 291 days ago
    • 3
  • Why Pro-Amateurs are the Future

     Nobody wants to invest in professional art in a time when we’ve started to use the word “trillion” in everyday conversations about national debts. Add to this the chorus of devaluation that digital distribution has wrought in...

    • Posted 488 days ago
    • 2
  • Find Games for your Players

    The idea of permission marketing is to build a following by finding a cause that early adopters care about. Then build a platform to share your ideas about that cause, the gift of which gains their permission...

    • Posted 607 days ago
    • 6
  • Games marketing and free content: to demo or not to demo?

    Studios often get caught on the subject of whether they should give away a demo of their game, or leave it alone. The prospect is that they will acquire customers through this marketing effort, but the fear...

    • Posted 628 days ago
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  • I think Facebook is over

    If Facebook games are an arms race, then Zynga have clearly won it. They have more users than their next nine competitors combined and a lock on cross promotion that can’t be beaten. Only Zynga is able...

    • Posted 691 days ago
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  • Single players are not an aberration

    Tadhg Kelly, author and game consultant, wrote this post on single-player games in response to What is a Social Game? It is reposted with kind permission. (Thanks for the image Martin) Three separate commenters (James Wallis, Brenda...

    • Posted 852 days ago
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