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Indie Marketing: Tell the World! (part 3)
In this final part of the indie marketing series I’ll be analysing some hands-on ways to get the word out about your game. The first two parts have been about analysing the existing marketplace and building your...
- Posted 585 days ago
Indie Marketing: tell the world! (Part two)
Some small developers confuse the act of “self-releasing” with the discipline of “self-publishing”. Anybody can release a game now… just click through a few dialog boxes and BOOM - your title is on the App Store. However,...
- Posted 629 days ago
Indie Marketing: tell the world! (Part one)
We made the decision early on with Hogrocket to self-publish our games. This doesn’t mean “we’ll release it and see how it does” - we’re taking the publishing side of things very seriously. We have Marketing and...
- Posted 636 days ago