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  • Best of British: game jamming for cross-promotion and community

    In July this year a team of independent developers descended upon Mind Candy's offices in Shoreditch for a 48-hour gamedev lockdown. The jam was a fantastic opportunity for cross-promotion, as well as building a developer community, sharing...

    • Posted 12 years ago
    • 2
  • Indie Exposure: the realities of free

    When I was planning to post this instalment, I was preparing Greedy Bankers: Bailout! for launch - that is, the free version of the game with expanded game modes for in-app purchases. I fully expected this to...

    • Posted 12 years ago
    • 1
  • Indie Exposure: this time it’s personal

    One particular USP available to all of us indie developers, is something few AAA studios have quite the same access to... It is ourselves. Our ability as indie developers to be individuals, with distinctive personalities and motivations is incredibly...

    • Posted 12 years ago
    • 1
  • Making the most of your USP

    It can be very easy to see marketing and game development as separate disciplines - that creating an awesome game and drawing in new players are separate tasks requiring separate sets of skills. The reality is that...

    • Posted 12 years ago
    • 1
  • Indie Exposure – Why’s it so hard?

    Last Friday I was at the incredible Bit of Alright, David Hayward's smorgasbord of indie delights, giving a talk about Indie Exposure. Self-publishing the Greedy Bankers games has taught me a lot of lessons, not least just...

    • Posted 12 years ago
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  • Only the Beginning: Lessons from Greedy Bankers

    Greedy Bankers, my arcade puzzle game for iPhone, is now available in the App Store. This is a perfect time to look back and see what I’ve learned from the development experience.

    • Posted 13 years ago
    • 1