- ARPDAUPosted 255 days ago
- What’s an impressive conversion rate? And other stats updatesPosted 297 days ago
- Your quick guide to metricsPosted 349 days ago
Featured
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Sell emotion, not content: Free-to-play Design Rule 13
Selling content is what content creators do, right? Not any more. Now that digital distribution has...
- Posted 200 days ago
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Connecting to customers: your Youtube channel
Every game needs a YouTube video. It is the anchor of your marketing campaign,...
- Posted 460 days ago
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Time to Stop Asking for Permission
For the past twenty years, developers have had to ask permission before they could...
- Posted 464 days ago
- 5
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Email Marketing for Game Developers
The number rule for acquiring customers is to make sure that you can contact...
- Posted 467 days ago
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Self-Publishing a Game
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Why Frozen Synapse costs money
I believe free-to-play in core games works at a massive...
- Posted 2 days ago
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20 million downloads later: What First Touch Games has learned about free-to-play
Score! was part of Apple’s 12 Days Of Christmas promotion,...
- Posted 16 days ago
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Free to Play Forecasting
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ARPDAUs, conversion rates and other new datapoints
I’ve been busy updating Gamesbrief’s Free-to-Play Spreadsheet benchmark pages with new data. I collect...
- Posted 68 days ago
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What’s an impressive conversion rate? And other stats updates
Part of my job here at Gamesbrief is to regularly update the stats pages...
- Posted 297 days ago
- 3
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Your quick guide to metrics
I recently gave a talk at the Social Games Summit in Berlin about metrics...
- Posted 349 days ago
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Latest Articles
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Why Frozen Synapse costs money
I believe free-to-play in core games works at a massive...
- Posted 2 days ago
- 18
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Why I haven’t bought Frozen Synapse on iPad for £4.99 yet
Frozen Synapse from Mode 7 Games is by all accounts...
- Posted 2 days ago
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How bad is IAP abuse in children’s apps?
We know that it is easy for unsupervised children playing...
- Posted 3 days ago
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[Gamesbriefers] Low to high, or high to low?
A GAMESbrief reader asked whether he should list his virtual...
- Posted 5 days ago
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Why a gaming startup is a good idea
Vlambeer’s Rami Ismail wrote an excellent series of Tweets (summarised...
- Posted 10 days ago
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Don’t be these guys
Super Monster Bros by Adventure Time Pocket Free is no...
- Posted 12 days ago
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[Gamesbriefers] Is there a good way to sunset a game?
What do you think the impact of sunsetting games will...
- Posted 14 days ago
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Self-Publish Your Game
"How to Publish A Game is THE book to buy if you are planning to go indie and produce your own games empire. This comprehensive playbook covers everything you'll need to know, from funding sources, to marketing, to business models and more."
- Sean Kirkegaard, ZoopaHeroes.com
Find Out MoreTwitter Stream
Statistics I don't believe: 100% of Japanese soldiers captured during WW2 committed suicide http://t.co/SzxyrQTLNk
— gamesbrief (@gamesbrief) May 17, 2013
Design Rules
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[Video] Design Rule 4: Build Complexity in Layers Rob Fahey, February 7, 2013
Continuing our series of videos introducing GAMESbrief’s Design Rules for Free-to-Play Games,...














