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“Economy of favours” – in praise of SF’s indie cliques
“I don’t know a lot of people who went indie because they wanted to do PR”
Being an indie game developer means being responsible for much more than just designing a game: you could find yourself having to act as producer, head of finance, CTO, PR and everything else imaginable. In this Casual Connect talk Theresa Duringer of Turtle Sandbox discusses some of the practical steps taken by indies in the Bay Area who are pooling resources to help each other to cope with these challenges. Key is an attitude of cooperation over competition.