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Nothing to do, no reason to come back – from The F2P Toolbox

By on September 30, 2014
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The F2P toolbox will teach you 54 of the most important and high-impact ideas in modern game design. This is one of them: make sure players always have something on their to-do list. For a full explanation, see the complete book: available now in digital and physical formats.

Learn more on the F2P toolbox homepage

Buy it now

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