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  • Is iOS freemium a lottery?

    Gamesbrief recently published a post estimating that 9 games made at least $20 million on the Appstore in 2011. This led to a big debate on Twitter about the viability of iOS, and ultimately on the future...

    • Posted 2 years ago
    • 3
  • Spilt Milk Studios Development Diary 18: Christmas Roundup

    I thought it’d be nice (and a bit of a reassuring cliché) to do a roundup of the Hard Lines story so far, and take a look at some of the interesting facts and figures that have...

    • Posted 2 years ago
    • 3
  • Be Honest, Be Nice: Marketing And PR For Indie Developers

    Andrew Smith of Spilt Milk Studios (and the associated developer diaries on GAMESbrief) has written a great piece on indie PR and marketing on Gamasutra. His summary: Be nice. Market to the platform holder, as well as...

    • Posted 2 years ago
    • 0
  • Sorry about the Trojan scare

    A number of people have been telling me that GAMESbrief has been triggering their anti-virus with a trojan alert. All fixed, updated, scrubbed clean and checked. Apologies to anyone who got the warning. We think we’ve got it...

    • Posted 2 years ago
    • 0
  • How many units has Whale Trail sold, and in which Countries?

    UsTwo are continuing their habit of being extremely open with the sales data from their game Whale Trail. In a tweet yesterday, Chief Wonka Mills (as the head of the UsTwo styles himself), shared this chart of...

    • Posted 2 years ago
    • 0
  • How large is the online and mobile games market?

    Online and mobile gaming are growing rapidly to become ever more powerful and influential markets.

    • Posted 2 years ago
    • 3
  • 9 games make at least $20 million on the Appstore in 2011

    How much money can you make on iOS? That’s a pretty key question if you are trying to work out if it is worth your effort to develop for the platform. At least 9 games made $20 million...

    • Posted 2 years ago
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