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Archive for September, 2010

  1. Stupid, stupid, stupid. The Good Old Games publicity screw-up

    September 23, 2010

    This week, Good Old Games put its foot in its mouth and pulled the trigger. On Sunday, news spread across the web that the Good Old Games (or GoG) website was down. The site, which offers DRM-free digital downloads of many classic games, was popular with gamers for its open approach to digital distribution, and [...]

  2. And you thought the advertising market was complicated

    September 22, 2010

    This chart from advertising “yield optimisation platform” Improve Digital shows the make-up of the online advertising industry. That’s a lot of business types. And a lot of companies. It’s a complicated world. If you want to make money from advertising, be prepared to be faced with a lot of jargon. (Thanks to Nic Brisbourne at [...]

  3. Do whales exist in the digital distribution of product-style games too?

    September 21, 2010

    More on whales, I’m afraid. This week, a lot of hoohah has been made about NPD reporting that digital sales of PC games have overtaken boxed product sales in the US. At the same time, the fatfoogoo blog reports that between Q1 2009 and Q1 2010, 80% of gamers did not purchase ANY games digitally, [...]

  4. Whales infest the iPhone: Pocket Frog proves that $29.99 works

    September 21, 2010

    I’m getting more and more evidence that my “Whales, power laws and the future of media” theory is correct. Put simply, if you are a media business that does not offer your true fans a chance to spend lots of money with you, you are going to go bust; if you do let them spend [...]

  5. The Investec Digital Media Conference

    September 20, 2010

    I was delighted to be asked to host the gaming panel at the excellent Investec Digital Media Conference in May this year. I had hoped to host the video of the conference, but in an object lesson in how to prioritise wrongly, I’ve spent months procrastinating about .swf files and Flash. I’m going to stop. [...]

  6. Enter the Indie Game Challenge

    September 20, 2010

    Run by the Academy of Interactive Arts and Sciences, the Indie Game Challenge has total prizes of $300,000, supported by GameSpot. Deadline is 1st October 2010. It’s open to professionals and amateurs, the game must be less than 4 hours long and the team must be smaller than 16. Entries are allowed from anywhere in [...]

  7. The end of the game developer

    September 20, 2010

    I’m calling it today. The end of the game developer. It’s an anachronistic term, and I’m going to try to stop using it. (I’m bound to fail – I spent ten years trying to teach anyone who would listen the difference between a developer and a publisher. It used to annoy me so much when [...]

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