To tie in with US Shark Week, the company decided to test the freemium model. They offered the original full game for free, and gave players the chance to upgrade to a premium version (essentially more levels) for $0.99.
The results were phenomenal.
September 30, 2010
To tie in with US Shark Week, the company decided to test the freemium model. They offered the original full game for free, and gave players the chance to upgrade to a premium version (essentially more levels) for $0.99.
The results were phenomenal.
September 29, 2010
PlaySpan released its regular survey on spending on virtual goods a couple of months ago. I have only just got round to looking through and thinking about the results. It’s worth declaring the survey’s innate skew upfront. It was distributed to “a sample of 2,221 PlaySpan Marketplace, Facebook via Spare Change, and Ultimate Game Card [...]
September 28, 2010
As part of the rebrand of GAMESbrief (coming soon), I’m actively looking for guest posts on interesting topics. This post by Phil Stuart, Creative Director of Preloaded, originally appeared on the Preloaded blog. Over the past few years we’ve learned a lot about how to design casual games that large numbers of people play and [...]
September 27, 2010
On Friday, Stew Hogarth kicked off a debate on Twitter. It focused on whether product or marketing was more important, with Stew making an impassioned case that if you don’t have any money, the product is the ONLY tool that you have at your disposal. After a lengthy discussion with the likes of Brian Baglow, [...]
September 23, 2010
Earlier this month, Tom Jubert put up a guest post: an interview with Brian Mitsoda, narrative designer on Vampire:the Masquerade – Bloodlines and alumnus of Black Isle, Obsidian and Troika. In it, Brian said: “I completely understand when projects with $50 million+ budgets play it safe, though it would be nice if there were more [...]
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