- ARPDAUPosted 14 years ago
- What’s an impressive conversion rate? And other stats updatesPosted 14 years ago
- Your quick guide to metricsPosted 14 years ago
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Hungry Shark goes free, leaps to #1 free app, #3 paid app in the US
To tie in with US Shark Week, the company decided to test the freemium model. They offered the original full game for free, and gave players the chance to upgrade to a premium version (essentially more levels)...
- Posted 16 years ago
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PlaySpan finds that 64% of their customers buy virtual goods every month; 9% every day – Report
PlaySpan released its regular survey on spending on virtual goods a couple of months ago. I have only just got round to looking through and thinking about the results. It’s worth declaring the survey’s innate skew upfront....
- Posted 16 years ago
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Social proof – the Minecraft way to €120,000 of sales in a single day
Minecraft is going crazy. In the last 24 hours, there were 31,616 registrations, and 11,887 sales. That’s a staggering 37.5% conversion rate and, at €9.95 per copy, revenue of €118,275. In a single day. This page is...
- Posted 16 years ago
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Guest post: How we publish an online game
As part of the rebrand of GAMESbrief (coming soon), I’m actively looking for guest posts on interesting topics. This post by Phil Stuart, Creative Director of Preloaded, originally appeared on the Preloaded blog. Over the past few...
- Posted 16 years ago
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To those arguing about marketing vs creativity: Marketing IS creativity
On Friday, Stew Hogarth kicked off a debate on Twitter. It focused on whether product or marketing was more important, with Stew making an impassioned case that if you don’t have any money, the product is the...
- Posted 16 years ago
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How to make me write about “Yet another farming game”
On Wednesday, I got a press release entitled “Hey look, a new farming game”. The initial paragraph read: “Dear Team at Games Brief, We know what you’re thinking, “Sweet baby Jesus in heaven, not another farming game!”...
- Posted 16 years ago
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Brian Mitsoda has what he wishes for, if only he looked a little bit harder
Earlier this month, Tom Jubert put up a guest post: an interview with Brian Mitsoda, narrative designer on Vampire:the Masquerade – Bloodlines and alumnus of Black Isle, Obsidian and Troika. In it, Brian said: “I completely understand...
- Posted 16 years ago



