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Archive for June, 2010

  1. Are you in North West England and interested in making games?

    June 25, 2010

    If you are, come and see me speak. I’m joining a “Visionary Session” organised by Vision + Media in Liverpool on 8th July at 5.30pm. It brings together people from the world of film, music, games and marketing to talk about how technology is changing patterns of media usage and consumption, and how companies can [...]

  2. US courts find in Google’s favour of safe-harbour provisions of DMCA in Viacom case

    June 24, 2010

    Viacom and YouTube have been squaring up for a rights battle for months. At stake was more than the $1 billion of damages that Viacom was seeking: it was the very future of user-generated content. According to a report from the Guardian, Viacom alleged that YouTube had “built itself into the world’s largest video-sharing site [...]

  3. Real Networks closes game division, makes 85 redundancies

    June 24, 2010

    GamaSutra reports that Real Networks is undergoing the second reorganisation in three months. The company has shut down its internal development studio as well as reducing a number of management layers. Real continues to run the games portal GamesHouse, has some in-house Facebook game development expertise and will continue to commission. In total, 85 people [...]

  4. Self-publishing lessons learned from Dave Castelnuevo of Bolt Creative

    June 24, 2010

    Welcome to the fifth in a series of 12 posts from games developers who have taken the brave step into self-publishing. They have all contributed to How to Publish a Game, and you can get the first two chapters absolutely free here. Dave Castelnuevo is half of the team behind Pocket God, a phenomenally successful [...]

  5. The future of games retailing?

    June 23, 2010

    It’s not exactly news that WHSmith is no longer going to support games. It’s been pulling out since early 2009 and completed its retreat earlier this year. But I was in a branch of WHSmith recently and I saw that not only was this not true, but Smiths may be at the forefront of the [...]

  6. The online games market was worth $15 billion in 2009, and will grow to $20 billion in 2010

    June 22, 2010

    How much is the online games industry worth? It’s a tough question, and is plagued by a difficulty of definitions. For example, Inside Social Games estimates that only half of the $1.6 billion they forecast to be spent in the US in 2010 on virtual goods will come from social games. The rest comes from [...]

  7. Come see me (and Jesse Schell, Peter Molyneux, Charles Cecil, Michael Acton Smith…) at GameHorizon

    June 22, 2010

    Conference season is well and truly upon me, and I’m at a lot of events in June and July. If you want to come and see me at GameHorizon, you have until midnight tonight to get a discounted price of £169 (use code ghc_legends when you book) The event takes place in Gateshead (just across [...]

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