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Archive for June, 2010

  1. I need your help again

    June 30, 2010

    GAMESbrief is becoming so much fun for me, but I want to keep improving it. I want to make changes which make it more useful to my current readers, and to draw in new ones. I’ve created a small survey to ask you some quick questions about what you like, and what you’d like to [...]

  2. Mary Meeker’s Internet trends – it’s all about mobile, time to fill your boots

    June 30, 2010

    Mary Meeker has made a career out of peddling new media hyperbole. During the dot com boom, Mary Meeker was the Morgan Stanley analyst who got a reputation as the ultimate Internet cheerleader. She was endlessly optimistic (to be fair, so were a lot of Internet analysts, and since I was at Deutsche Bank as [...]

  3. World of Love: For God’s sake, ship!

    June 29, 2010

    At World of Love, Terry Cavanagh of Distractionware talked about how “game jams” turned him from being a wannabe indie to someone who has shipped fifty games in the past two years (including VVVVVV which you can find at http://thelettervsixtim.es/). In late 2007, he quit his job to write an big RPG – his magnum [...]

  4. A write up of my World of Love talk

    June 29, 2010

    I made a 20 minute talk at World of Love about permission. More importantly, I said that you no longer need permission to publish a game. I didn’t need permission to publish How to Publish a Game. I just went ahead and did it. You can do the same with games. I didn’t have slides [...]

  5. Ten outstanding money making apps

    June 28, 2010

    At the Mobile Entertainment Monetising Mobile event last month, Stuart Dredge presented a rapid-fire overview of 10 interesting money making apps. Ranging from Pizza Hut’s ordering app to Doodle Jump and covering Pandora, the Wall Street Journal and more, it’s a whistle-stop tour of different ways of making money on the iPhone. If you’re interested [...]

  6. Which platform is winning the online war?

    June 28, 2010

    Last week, I posted about the market forecasts for online games in 2010. I focused on new versus old gaming, and looking at different market sizes. Today, I’d like to look at the market share of the three different console manufacturers, and where Lazards (who provided the forecasts) think they are going. PSN, XBLA and [...]

  7. What’s the lifetime value of a social game player?

    June 25, 2010

    The Virtual Goods Forum over the past two days has been packed full of useful statistics. The most useful came from Vikas Gupta, CEO of Social Gold, and I’ve embedded it below. The key takeaways are that not all users are created equal. Social Gold has defined its users into five categories: Kings: Have a [...]

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