<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Have games companies finally realised that audiences are more important than genres?</title>
	<atom:link href="http://www.gamesbrief.com/2010/05/have-games-companies-finally-realised-that-audiences-are-more-important-than-genres/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamesbrief.com/2010/05/have-games-companies-finally-realised-that-audiences-are-more-important-than-genres/</link>
	<description>The Business of Games</description>
	<lastBuildDate>Thu, 09 Feb 2012 08:28:44 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Nicholas Lovell</title>
		<link>http://www.gamesbrief.com/2010/05/have-games-companies-finally-realised-that-audiences-are-more-important-than-genres/comment-page-1/#comment-9693</link>
		<dc:creator>Nicholas Lovell</dc:creator>
		<pubDate>Tue, 19 Oct 2010 11:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/2010/05/have-games-companies-finally-realised-that-audiences-are-more-important-than-genres/#comment-9693</guid>
		<description>Generally, my view is that is currently better to go where your audience are, rather than spending time and money trying to persuade them to come to you.

That doesn&#039;t mean that you don&#039;t need to define your audience though. You can find men and women of all ages on Facebook, but defining your audience still makes sense.</description>
		<content:encoded><![CDATA[<p>Generally, my view is that is currently better to go where your audience are, rather than spending time and money trying to persuade them to come to you.</p>
<p>That doesn&#8217;t mean that you don&#8217;t need to define your audience though. You can find men and women of all ages on Facebook, but defining your audience still makes sense.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jurrie</title>
		<link>http://www.gamesbrief.com/2010/05/have-games-companies-finally-realised-that-audiences-are-more-important-than-genres/comment-page-1/#comment-9692</link>
		<dc:creator>Jurrie</dc:creator>
		<pubDate>Tue, 19 Oct 2010 11:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/2010/05/have-games-companies-finally-realised-that-audiences-are-more-important-than-genres/#comment-9692</guid>
		<description>An interesting concept that will proove succesful over time when they can maintain interest and keep on evolving.

Would you say that the right game/content (platform?) will get its own audience (over time), or that it looks wiser to define your audience first and then create &#039;their&#039;  platform?</description>
		<content:encoded><![CDATA[<p>An interesting concept that will proove succesful over time when they can maintain interest and keep on evolving.</p>
<p>Would you say that the right game/content (platform?) will get its own audience (over time), or that it looks wiser to define your audience first and then create &#8216;their&#8217;  platform?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

