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Archive for February, 2010

  1. Redundancy round-up

    February 4, 2010

    I’ve been very slow at reporting on job losses in the games industry for a while. That’s what happens when you get crazy busy working for clients, while also working on a very exciting secret project for the game development scene. (Well, I think it’s exciting). So, as a bit of a downer, here are [...]

  2. The perils of a global audience

    February 3, 2010

    I don’t care about the SuperBowl. I struggle to care about soccer. I definitely have zero interest – none at all, not one iota – in American Football. Which causes a problem for Zynga. They’ve just sent me a Farmville promotional email for the first time in months. And it was totally irrelevant.

  3. How to Self-Publish, a masterclass by Nicholas Lovell

    February 2, 2010

    I’m teaching a seminar! I’ve teamed up with Tandem Events, the guys who bring us the Develop Conferences in Brighton and Liverpool, to teach a Game Developer Masterclass. It’s about business, as you might expect. But more important, it’s entitled: How to Make Money from Self-Publishing 9.00 – 17.00, 25 February 2010, London So what’s [...]

  4. Namco Bandai restructures, cuts 10% of its workforce

    February 2, 2010

    In a long corporate press release, Namco Bandai has today announced a restructuring plan that will see the loss of 630 jobs. Called the “BANDAI NAMCO Group Restart Plan” (and yes, they did reverse the names of the companies in the name of the plan), the restructuring is has two aims for the company. Transforming [...]

  5. Gamesbrief’s Weekly Tweets for 2010-02-02

    February 2, 2010

    RT @andrewcrawshaw: Rumour: BBC has given Dr Who game to a German dev. It wouldn't be hard finding talented UK dev (via @wonderlandblog) # Just posted: Axe Cop – the surrealist wit of a 5 year old http://bit.ly/cECPm9 # #AxeCop rocks. Great animation + the surrealist wit of a small child. Why aren't all comics [...]

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