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Archive for December, 2009

  1. Gamesbrief’s Weekly Tweets for 2009-12-15

    December 15, 2009

    Professional copywriter found work much easier to get when she masqueraded as a man. Shocking in C21st. http://bit.ly/66U4SL #

  2. Gamesbrief’s Weekly Tweets for 2009-12-11

    December 11, 2009

    Just posted: Every moment of every day, 2 million Chinese people are playing games http://bit.ly/5XiHQz # Haven't seen the dead tree version, but the Guardian is games-tastic today. Brooker, Kermode & Alderman http://bit.ly/7vO7hU # .@gibiz You don't include my favourite games of the year: Farmville, Bejewelled Blitz, even The Fellowship. Surely you've been to Facebook? [...]

  3. Every moment of every day, 2 million Chinese people are playing games

    December 11, 2009

    If you ever doubted that China is the mainstay of online gaming, the Financial Times dispelled it this morning. 2 million young Chinese playing games at any moment 64 per cent. of all Chinese Internet users are gamers (that’s 217 million people) China is expected to generate half of all online revenues by 2012, generating [...]

  4. Royalty statements, digital downloads and the evilness of publishers

    December 10, 2009

    Too Much Joy have published their royalty statement from Warner Bros. It’s ten pages long,but the summary looks like this: === Summary === Beginning balance: . . . . . . . . . . $395,277.18- Total digital earnings . . . . . . . . .$62.27 The whole post explains the nature of [...]

  5. Developers: Stop trying to sell levels. The public don’t want them.

    December 10, 2009

    I spend a lot of time talking to games developers about downloadable content. And they always say “We’re going to make bonus levels and maps and sell them as downloadable content”. Which is a terrible idea. it’s a terrible idea because of all the different types of microtransaction content, consumers are least likely to pay [...]

  6. Infinite Interactive lets go 10% of staff (6 people)

    December 10, 2009

    Australian developer has made 6 people redundant following the completion of Puzzle Chronicles for Konami. The company blames the rising Australian dollar for its woes. Added to the Job Loss Tracker.

  7. Why brands are not just embracing video games – they’re funding them

    December 9, 2009

    This is a guest post from Matt Willifer Earlier this year, in an act of uncharacteristic bravery, I gave up my job as Head of Planning at M&C Saatchi, and threw in my lot with a group of some of the world’s finest games developers, writes Matt Willifer. Our mission is to create better games [...]

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