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	<title>Comments on: How to Deliver a Compelling Interactive Narrative in Under Ten Minutes</title>
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	<link>http://www.gamesbrief.com/2009/11/how-to-deliver-a-compelling-interactive-narrative-in-under-ten-minutes/</link>
	<description>The Business of Games</description>
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		<title>By: Raul</title>
		<link>http://www.gamesbrief.com/2009/11/how-to-deliver-a-compelling-interactive-narrative-in-under-ten-minutes/comment-page-1/#comment-4375</link>
		<dc:creator>Raul</dc:creator>
		<pubDate>Tue, 03 Nov 2009 02:05:37 +0000</pubDate>
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		<description>SPOILERS&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Played it and only caught on that I was on a spaceship and there was an asteroid field.  The exploration mechanic was generally great, though, and the narrative could be fixed with each map being completely revealed right when the battery is found at the end.&lt;br&gt;&lt;br&gt;If the minor fix was put in, then this would definitely be a great example of an uniquely game narrative.  However, the story itself is quite offensive environmental misanthropism and I wish the developer would use his talents for good and not evil.</description>
		<content:encoded><![CDATA[<p>SPOILERS</p>
<p>Played it and only caught on that I was on a spaceship and there was an asteroid field.  The exploration mechanic was generally great, though, and the narrative could be fixed with each map being completely revealed right when the battery is found at the end.</p>
<p>If the minor fix was put in, then this would definitely be a great example of an uniquely game narrative.  However, the story itself is quite offensive environmental misanthropism and I wish the developer would use his talents for good and not evil.</p>
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		<title>By: Raul</title>
		<link>http://www.gamesbrief.com/2009/11/how-to-deliver-a-compelling-interactive-narrative-in-under-ten-minutes/comment-page-1/#comment-4206</link>
		<dc:creator>Raul</dc:creator>
		<pubDate>Mon, 02 Nov 2009 18:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/?p=2066#comment-4206</guid>
		<description>SPOILERS&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Played it and only caught on that I was on a spaceship and there was an asteroid field.  The exploration mechanic was generally great, though, and the narrative could be fixed with each map being completely revealed right when the battery is found at the end.&lt;br&gt;&lt;br&gt;If the minor fix was put in, then this would definitely be a great example of an uniquely game narrative.  However, the story itself is quite offensive environmental misanthropism and I wish the developer would use his talents for good and not evil.</description>
		<content:encoded><![CDATA[<p>SPOILERS</p>
<p>Played it and only caught on that I was on a spaceship and there was an asteroid field.  The exploration mechanic was generally great, though, and the narrative could be fixed with each map being completely revealed right when the battery is found at the end.</p>
<p>If the minor fix was put in, then this would definitely be a great example of an uniquely game narrative.  However, the story itself is quite offensive environmental misanthropism and I wish the developer would use his talents for good and not evil.</p>
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