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	<title>Comments on: Character Development in Video Games</title>
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	<description>The Business of Games</description>
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		<title>By: Tom Jubert</title>
		<link>http://www.gamesbrief.com/2009/09/character-development-in-video-games/comment-page-1/#comment-4361</link>
		<dc:creator>Tom Jubert</dc:creator>
		<pubDate>Thu, 17 Sep 2009 04:07:15 +0000</pubDate>
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		<description>Thanks Nicholas ;-)&lt;br&gt;&lt;br&gt;I think perhaps it&#039;s a question of getting to know your audience, and learning how to play them more effectively. We&#039;ll see how I get on next year when hopefully I&#039;ll have a couple more projects out in the open.</description>
		<content:encoded><![CDATA[<p>Thanks Nicholas <img src='http://www.gamesbrief.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>I think perhaps it&#39;s a question of getting to know your audience, and learning how to play them more effectively. We&#39;ll see how I get on next year when hopefully I&#39;ll have a couple more projects out in the open.</p>
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		<title>By: Tom Jubert</title>
		<link>http://www.gamesbrief.com/2009/09/character-development-in-video-games/comment-page-1/#comment-3615</link>
		<dc:creator>Tom Jubert</dc:creator>
		<pubDate>Wed, 16 Sep 2009 20:07:15 +0000</pubDate>
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		<description>Thanks Nicholas ;-)&lt;br&gt;&lt;br&gt;I think perhaps it&#039;s a question of getting to know your audience, and learning how to play them more effectively. We&#039;ll see how I get on next year when hopefully I&#039;ll have a couple more projects out in the open.</description>
		<content:encoded><![CDATA[<p>Thanks Nicholas <img src='http://www.gamesbrief.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>I think perhaps it&#39;s a question of getting to know your audience, and learning how to play them more effectively. We&#39;ll see how I get on next year when hopefully I&#39;ll have a couple more projects out in the open.</p>
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		<title>By: Nicholas Lovell</title>
		<link>http://www.gamesbrief.com/2009/09/character-development-in-video-games/comment-page-1/#comment-3608</link>
		<dc:creator>Nicholas Lovell</dc:creator>
		<pubDate>Wed, 16 Sep 2009 11:09:52 +0000</pubDate>
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		<description>*** Harry Potter spoiler alert ***&lt;br&gt;&lt;br&gt;You make some very interesting points, particularly about how the author&#039;s awareness of a character can diverge strongly from the readers.&lt;br&gt;&lt;br&gt;J. K. Rowling is a great example: when her fifth book came out, it was heavily trailed that a &quot;key character&quot; was going to die. A character that was very important and would be missed.&lt;br&gt;&lt;br&gt;When the death occurred, I felt cheated. The character had not existed for the first two books. He was a baddie for most of the third. He barely featured in the fourth and he was grumpy thoughout the fifth.&lt;br&gt;&lt;br&gt;As a reader, I had zero emotional connection.&lt;br&gt;&lt;br&gt;As an analyst, I can understand it: Harry was an orphan. He suddenly gained a godfather. That godfather was summarily taken away. To lose a family once is a tragedy. To lose it again - that&#039;s unbearable.&lt;br&gt;&lt;br&gt;But it&#039;s unbearable for Harry, not for me. I would have much more upset if any of the regular teachers, or a Weasley, or half a dozen characters who were unimportant to Harry but familiar friends to me, had died.&lt;br&gt;&lt;br&gt;In essence, the author was living so much in the character that she didn&#039;t notice the impact would be lost on her audience.&lt;br&gt;&lt;br&gt;Clearly, this is not to fault JK Rowling&#039;s staggering success in a series that I love - merely an observation that even the most successful writers can sometimes get caught up in their own awareness of a story. Plus the PR weenies compounded this issue by making such a big issue that there was a BIG DEATH in book 5.&lt;br&gt;&lt;br&gt;So if even billionaire writers can make a mistake like that, maybe you don&#039;t need to beat yourself up over it :-)</description>
		<content:encoded><![CDATA[<p>*** Harry Potter spoiler alert ***</p>
<p>You make some very interesting points, particularly about how the author&#39;s awareness of a character can diverge strongly from the readers.</p>
<p>J. K. Rowling is a great example: when her fifth book came out, it was heavily trailed that a &#8220;key character&#8221; was going to die. A character that was very important and would be missed.</p>
<p>When the death occurred, I felt cheated. The character had not existed for the first two books. He was a baddie for most of the third. He barely featured in the fourth and he was grumpy thoughout the fifth.</p>
<p>As a reader, I had zero emotional connection.</p>
<p>As an analyst, I can understand it: Harry was an orphan. He suddenly gained a godfather. That godfather was summarily taken away. To lose a family once is a tragedy. To lose it again &#8211; that&#39;s unbearable.</p>
<p>But it&#39;s unbearable for Harry, not for me. I would have much more upset if any of the regular teachers, or a Weasley, or half a dozen characters who were unimportant to Harry but familiar friends to me, had died.</p>
<p>In essence, the author was living so much in the character that she didn&#39;t notice the impact would be lost on her audience.</p>
<p>Clearly, this is not to fault JK Rowling&#39;s staggering success in a series that I love &#8211; merely an observation that even the most successful writers can sometimes get caught up in their own awareness of a story. Plus the PR weenies compounded this issue by making such a big issue that there was a BIG DEATH in book 5.</p>
<p>So if even billionaire writers can make a mistake like that, maybe you don&#39;t need to beat yourself up over it <img src='http://www.gamesbrief.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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