<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: An idiot’s guide to building a web business</title>
	<atom:link href="http://www.gamesbrief.com/2009/09/an-idiots-guide-to-building-a-web-business/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamesbrief.com/2009/09/an-idiots-guide-to-building-a-web-business/</link>
	<description>The Business of Games</description>
	<lastBuildDate>Wed, 08 Feb 2012 22:58:59 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.gamesbrief.com/2009/09/an-idiots-guide-to-building-a-web-business/comment-page-1/#comment-11620</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 03 Dec 2011 18:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/2009/09/an-idiots-guide-to-building-a-web-business/#comment-11620</guid>
		<description>People tend to like things they can interact with. Also,comments are a good source for the exchange &lt;a href=&quot;http://www.fluidenvironmental.com/oil-eating-microbes.html&quot; rel=&quot;nofollow&quot;&gt;oil eating microbes &lt;/a&gt; of new ideas. </description>
		<content:encoded><![CDATA[<p>People tend to like things they can interact with. Also,comments are a good source for the exchange <a href="http://www.fluidenvironmental.com/oil-eating-microbes.html" rel="nofollow">oil eating microbes </a> of new ideas.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicholas Lovell</title>
		<link>http://www.gamesbrief.com/2009/09/an-idiots-guide-to-building-a-web-business/comment-page-1/#comment-4417</link>
		<dc:creator>Nicholas Lovell</dc:creator>
		<pubDate>Tue, 22 Sep 2009 21:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/2009/09/an-idiots-guide-to-building-a-web-business/#comment-4417</guid>
		<description>Very much so. Much of my work is helping games developers get to grips with the acquisition / retention / revenue model and this is one of the clearest ways I&#039;ve seen of setting it out.&lt;br&gt;&lt;br&gt;Perhaps we should talk about how to get it pushed further into the games development audience.</description>
		<content:encoded><![CDATA[<p>Very much so. Much of my work is helping games developers get to grips with the acquisition / retention / revenue model and this is one of the clearest ways I&#39;ve seen of setting it out.</p>
<p>Perhaps we should talk about how to get it pushed further into the games development audience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave McClure</title>
		<link>http://www.gamesbrief.com/2009/09/an-idiots-guide-to-building-a-web-business/comment-page-1/#comment-4416</link>
		<dc:creator>Dave McClure</dc:creator>
		<pubDate>Tue, 22 Sep 2009 19:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/2009/09/an-idiots-guide-to-building-a-web-business/#comment-4416</guid>
		<description>thanks nick... hope you found it useful :)</description>
		<content:encoded><![CDATA[<p>thanks nick&#8230; hope you found it useful <img src='http://www.gamesbrief.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicholas Lovell</title>
		<link>http://www.gamesbrief.com/2009/09/an-idiots-guide-to-building-a-web-business/comment-page-1/#comment-3646</link>
		<dc:creator>Nicholas Lovell</dc:creator>
		<pubDate>Tue, 22 Sep 2009 13:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/2009/09/an-idiots-guide-to-building-a-web-business/#comment-3646</guid>
		<description>Very much so. Much of my work is helping games developers get to grips with the acquisition / retention / revenue model and this is one of the clearest ways I&#039;ve seen of setting it out.&lt;br&gt;&lt;br&gt;Perhaps we should talk about how to get it pushed further into the games development audience.</description>
		<content:encoded><![CDATA[<p>Very much so. Much of my work is helping games developers get to grips with the acquisition / retention / revenue model and this is one of the clearest ways I&#39;ve seen of setting it out.</p>
<p>Perhaps we should talk about how to get it pushed further into the games development audience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave McClure</title>
		<link>http://www.gamesbrief.com/2009/09/an-idiots-guide-to-building-a-web-business/comment-page-1/#comment-3645</link>
		<dc:creator>Dave McClure</dc:creator>
		<pubDate>Tue, 22 Sep 2009 11:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamesbrief.com/2009/09/an-idiots-guide-to-building-a-web-business/#comment-3645</guid>
		<description>thanks nick... hope you found it useful :)</description>
		<content:encoded><![CDATA[<p>thanks nick&#8230; hope you found it useful <img src='http://www.gamesbrief.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>

