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Archive for June, 2009

  1. China Bans Gold Farming: Notoriously Controlling, Yet Forward Thinking?

    June 30, 2009

    The Chinese Ministries of Culture and Commerce announced on Monday that the trading of virtual currency for real world cash is to be banned outright, in the name of reducing illegal gambling and money laundering. From the press release: “The virtual currency, which is converted into real money at a certain exchange rate, will only [...]

  2. Midway saga coming to an end?

    June 29, 2009

    GI.biz reports that Warner is the only bidder for the assets of bankrupt Midway Games. The offer on the table is $33 million. This might bring the sorry tale of Midway Games to an end, although with Tigon Studios claiming $200,000 in unpaid fees for Wheelman and producer Larry Kasanoff claiming that the company can’t [...]

  3. New commenting system

    June 26, 2009

    I’ve finally implemented Disqus. The key reason is that lets you, the community, sign in and comment on Gamesbrief using your Facebook or Twitter accounts. That way you don’t have to register for Gamesbrief, or comment as a guest each time. Disqus has sworn blind on its mother’s grave that it will import all existing [...]

  4. Do developers even want to talk to their customers?

    June 25, 2009

    I’ve just returned from the GameHorizon Conference, which was very focused on online and self-publishing. (It was a great conference, thanks for asking, and congratulations to Carri and the team). But it threw up some interesting issues, and these were mostly driven by the behaviour of the delegates. Herb Kim of Think Digital expressed it [...]

  5. Splash Damage: Ideas are cheap; therefore get top talent to execute excellently

    June 24, 2009

    Paul Wedgewood is delivering the keynote at the GameHorizon Conference in Gateshead. Splash Damage has achieved huge success with Enemy Territory: Quake Wars, and Paul has an interesting take on how to be a successful games developer. 1. Be AAA in what you do Ideas are cheap. There are probably more ideas than you can [...]

  6. If you build your website in Flash, you might as well not exist on the Internet

    June 24, 2009

    As I focus increasingly on helping developers self-publish their games, the issue of marketing is going to come increasingly to the fore. I’ve just found this excellent guide to the main SEO mistakes companies make when trying to do search engine optimisation. The guide assumes you already know the principles of SEO (research your market, [...]

  7. Dave Jones APB: massive success or an epic fail

    June 23, 2009

    APB from Real Time Worlds is about to become either the games industry’s Titanic or its Heaven’s Gate. I’m at the GameHorizon Conference in Gateshead and Dave Jones has just been talking about APB. It’s an incredibly ambitious game and RTW has raised $80 million to make it happen. But is it going to work? [...]

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